I've lost some fundamentals over the past few years of making mobile game assets. Every new piece feels like a struggle, I'm hoping to get back to the point where I'm not over-rendering and everything just flows.
Hmm that's a bit better, though i would probably say try and break up the forms into sub planes more, as it kind of has the appearance of a hair texture painted onto a solid polygonal hair model.
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I'll be following this thread closely.
Post more often.
Threw on some color and started rendering. I'll try to tackle the hair next.