Yerrrp, I'm still going. Finished retopoing skipper and friend, I ended up just doing it all by hand in topogun and it took far, far longer than I expected. Maybe next time I'll try doing an auto retopo from Zbrush or 3Dcoat and use it as a base. At least I'm up to the good stuff now.
Also I entered in an art comp, not planning on doing anything too crazy but I'm sure it won't help me get this finished faster.
Cheers guys, here is the low-poly with AO and normal bakes applied. They're a bit rough in a few spots, but overall came out pretty well. At the moment everything is on 2x4k textures, but half of one is left empty for the anchor (when I get around to making it) and I reckon I could get away with using 2k's in the end.
Hey all, it's been ages again but I've recently had time to get back to this, so here is where I'm at with textures - no spec maps yet and the normals still need a bit of cleaning up but I think the diffuse is close to done. So far the tattoos have been the most time consuming, but also pretty fun. I still think there needs to be a few more tats around the back and neck, but it's coming together finally.
Hey man, first up this dude is freakin rad. Tonnes of character. Secondly, I think there is a lot more you could do with your diffuse.
It feels like you are relying on the AO to give you all your detail. Add some noise/colour variation to his skin. Pick out the hot, cold and bone zones and tint them accordingly. For the tattoos a trick I like to do is apply a noise to the layer and give it a small gaussian blur, helps to break up the line work and make it look less stickery. I also add a hue shift to it to give it a little blue... But that's on human skin, should be the same on zombie skin?
The pants I feel are too saturated, they sit on the same level as the skin and feels like they are fighting for attention. I'd drop the saturation down a bit and scuff them fuckers up.
As for his little friend, I think you are doing him a disservice by not giving him his own flavour. He just fades into darkness over there. Borrowing from the purples you have in the skin around the wounds on skipper I think you could pull some reds into him without it being too much.
Anyway, that's just my 2 cents. This is a really ace piece and I look forward to seeing what you do next.
Hey Jacob, glad you like him so far. Cheers for all the feedback - I agree that the diffuse is pretty plain, originally my thought was that I would keep the sculpt and texture clean but it looks strange with the noise from tattoos now. Perhaps doing a pass with a textured brush will do the trick. And as you could tell I was struggling with the crab - was trying to go for a colour scheme like a freshwater cray but its become pretty dark.
Looking great Junkie. I've always been a fan of this color scheme for freshwater crabs. It would also help bring out some warm colors with the oranges on the legs. Can't wait to see more!
Okay so small update on textures from feedback: most noticeably is the crab which I tried making a red/purple scheme but it ended up looking the same colour as the surrounding flesh. Then I tried making it orange like Aaron suggested but the contrast was a bit extreme, so in the ended I kind of blended both variations and I think it came out okay, at least its more visually interesting now. Pretty bloody sick of looking at him at this point, so I kind of just want to push on and get it finished when I can.
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Also I entered in an art comp, not planning on doing anything too crazy but I'm sure it won't help me get this finished faster.
Secondly, I think there is a lot more you could do with your diffuse.
It feels like you are relying on the AO to give you all your detail.
Add some noise/colour variation to his skin. Pick out the hot, cold and bone zones and tint them accordingly.
For the tattoos a trick I like to do is apply a noise to the layer and give it a small gaussian blur, helps to break up the line work and make it look less stickery. I also add a hue shift to it to give it a little blue... But that's on human skin, should be the same on zombie skin?
The pants I feel are too saturated, they sit on the same level as the skin and feels like they are fighting for attention.
I'd drop the saturation down a bit and scuff them fuckers up.
As for his little friend, I think you are doing him a disservice by not giving him his own flavour. He just fades into darkness over there. Borrowing from the purples you have in the skin around the wounds on skipper I think you could pull some reds into him without it being too much.
Anyway, that's just my 2 cents. This is a really ace piece and I look forward to seeing what you do next.
And as you could tell I was struggling with the crab - was trying to go for a colour scheme like a freshwater cray but its become pretty dark.
Also tee-hee at "bone zones".
Looking great Junkie. I've always been a fan of this color scheme for freshwater crabs. It would also help bring out some warm colors with the oranges on the legs. Can't wait to see more!
Pretty bloody sick of looking at him at this point, so I kind of just want to push on and get it finished when I can.