Ahoy there. My study for this semester is focused on portfolio building and I really want to make some sort of character for a portfolio piece, as I want to learn the process - particularly sculpting a high-poly and baking maps to a low-poly game model.
Seeing as how I also like to draw, I'd like to do a decent piece of concept art to base the character off. This is where I'm at currently but would love to get some feedback from people before moving on and finalising the design. What works? What doesn't? Is it too busy? Does a flesh-dwelling hermit crab disturb you?
That's all for now.
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Secondly, I want the flesh dwelling hermit crab to be a thing. That makes me uncomfortable in the best of ways.
Also; subbed.
Love the idea of the flesh dwelling hermit crab, really cool. Is the second image different versions, or just what it would be doing if it were animated? If it's different versions, I like the left one the most, maybe with it a bit more "interwoven" with his flesh.
Not too sure how I feel about the pegleg. If you go with it, could be a little bigger or not a traditional pegleg. It looks a bit too small given his hulking size.
I like the harpoon quiver, but don't know how it would work in tandem with the crab. He'd have to put the anchor down in order to use em. Heck, the harpoon launcher /could/ work, he's a pretty hefty customer, could certainly wield a stylized version, but then he loses the anchor
I have more concepts to show but imgur is being crap at the moment.
The pegleg proportions-contrast also works well, it makes sense. I'm not too keen, personally, on the big-arm small-arm concept that has become popular...
Also mucked around with the anchor tied to is back but not sure what purpose it serves or if I like the look of it. I'm thinking if I do a harpoon gun I'm gonna have to ditch the anchor and keep his arms the same size, but I could use the harpoon pincushion idea and maybe that could also serve as his extra ammunition.
Anyway, I've gravitated back to the anchor as I feel its nice and distinct but have changed the design to a four-pronged one and I think if he is dragging it behind him it will sell the weight of it. But I think I could make it a bigger still. And at the moment I think I'll just have him one-armed with the hermit crab in its place.
I'd like to settle on a final design in the next week or so while I have some time, so please get any c&c in now before I move on.
Cheers, Patrick.
Also glad to see this is still going, was worried you wern't carrying on with it, came here to bump it
Stay tuned.
In the next I've just strapped bits and pieces of nautical stuff to him, as if he is some kind of scavenger. But I think it might be getting a bit complicated.
The last one is just going back to the earlier sketch and giving him some tats, and I think that should give him some good visual interest as long as it doesn't get too distracting. At this point I'm thinking that I'll go with that design because it's keeping things simple and I reckon it will hold up. I might still jam some harpoons in his back for good measure though.
On a side note, I somehow have gotten even busier than before so bear with me. This could take some time.
I'm keen to hear some suggestions from people, I'm drawing blanks right now.
Should be getting it into zbrush soon...
So I've made a start noodling around in ZBrush, and this is pretty unfamiliar territory for me but have had lots of fun already learning about using symmetry on an assymetrical character, which is why currently there is a disembodied hand floating around. Not so elegant but it seems to work. Also this is really putting my anatomy knowledge under the hammer, I might have to spend some time until I get something I'm happy with.
I'm not gonna promise more updates anytime soon, but should be able to make some serious progress in a few weeks.
(...Not so good to see that it's for a sorta cruddy reason. I hope you find yourself employed again before too long, by the way.)
And yeah not having a stable job isn't ideal, but I guess that's the nature of TV work. But I still have a little freelance work on the side currently.
I guess next up I'll be taking a stab at his face. Maybe even literally.
So update for today is that I've ended up separating the head to work on in a new file, which I've got a feeling I may really regret when it comes to reattaching it. May need some zbrush gurus handy to explain the best way when I'm done with the head.
Think I'm gonna have to sus out this dynamesh business when it comes to sculpting those mutton chops. But pretty happy with how its looking so far.
Something about the abbs is bothering me... They look too flat to my eye? Dunno... maybe it will hit me later
Also, subbed
Well, I believe it looks perfect where it is (the crab). It acts as an arm.
Also, great to see progress on this!
@stickadtroja - yep you're too late I'm afraid. You're just gonna have to learn to love all his cavities as they are. And Bagel summed up my thoughts on the crab perfectly.
Also just for a bit of fun I blocked in some potential base colours, and had a play with rendering in zbrush to make a slightly more presentable image.
Anyhoo, not a heap done in this update - finally got the head back on to the body with a lot of mucking around, and I've blocked in some clothes to cover his unmentionables. Those sticks in his back are just rough placement for the harpoons I'll add eventually. Also I gave the hands some attention, as shown below.
I think some leeway can be given because it's stylised, but I feel like you could kind of double check the protrusion of those forms
Absolutely loving the way the body's going, though. Looking great!
looking forward to see the final result
So it has been a while since I've updated and mostly I have been spending way too much time mucking around with the pants and it still needs some work. But I guess I've also worked on the shoes and suspenders. And added a nipple.
Also started shaping the hermit crab, and I think I want to go the direction of spindly insectoid kind of legs. And you may notice I put some swirly details in the pegleg but I may have overdone it.
that muscle/tumor looks terrific
So now I think I'm done with sculpting the crab, which means theoretically I'm pretty close to having finished the high poly model. Still a few things I need to do like the harpoons and some deets around the body but I'm hoping they won't take long.
Also had a quick play in marmoset with the sculpt and I thought it came out pretty nice.
P.S. I'm on artstation now which I imagine I'll use for showing off later on https://www.artstation.com/artist/junkiekong
It's a little shonky in places because those cloth wraps were a real pain to bake down - but I think it should hold up being viewed at a distance. As you can see I want to the texture to be pretty simple and subtle - I'm avoiding any photo textures as this was all just done with textured brushes.