Hey all,
So here's the fruit of my (on-and-off) labor since winter. Made with Maya 2013. Though not as great as some of the stuff that I've seen on this site, it's definitely something I feel accomplished about. Learned a helluva lot, and it makes me want to try harder for the next one!
Also, a critique/opinion would be cool!
Thanks!
Dustin
Replies
@Spoon: It was unintended outcome of the design lol
It make's it a lot easier and quicker to view your images all on one page at a good size without having to click through a bunch of small thumbnail windows, leading to a more likely chance of someone taking the time to write a suggestion/response/critique.
There is a crazy amount of work being done on polycount afterall!
That said the modeling looks pretty good, but it would be so much better if you took it to a finish stage by working hard on creating textures and really trying to make the materials as interesting and awesome as you can. I mean, since you spent so much time and love on modeling it, it seems like a rather large waste to not see the project through to the finish.
Maybe you can even have some creative fun on the texture work and still keep it looking like Samus Aran, but with your unique touch/spin on it. Sort of like how there's a toooooooon of different batman models out in the world, and the one's that stand out have their own individual flavor to them. (Just look at all the different types of batmans you can unlock in one of the arkham games even).
Using a real-time renderer with PBR support like marmoset toolbag 2 will keep it up-to-date material and render-wise.
Keep it up!!
@thepapercut: Thanks! I seem to have a habit of making her visor small... lol. But same as I said to Deathstick about the textures. It'll probably turn into another winter break project lol.