So im stuck,got so many thing to do and i already run out of LoD1 polygons..
Anyone got advice to get rid of them?(blade is both side,snake is one side model)
Both the pattern on the blade and that circle in the middle of the snake should both be done by texture. You shouldn't add geometry to anything that won't affect your silhouette.
Reza,Thanks so much,i did nearby like you showed and tris is below 100(one side only..)This is mine first retopology and is there and easy way to retopo a cylinder? P.S i hate one side textured planes,srsly fuck them!
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pior i did it already
I'm new to sculpting,modeling so i would appriciate thoughs on high-poly