unless you mean you want just the particle itself, which you would find in antimage's .pcf file after extracting the directory witf GCF scape. It would likely appear at just a single dot, as the way particles work is that the "control points" would become spaced out in-game, and that usually isn't reflected in the particle editor.
unless you mean you want just the particle itself, which you would find in antimage's .pcf file after extracting the directory witf GCF scape. It would likely appear at just a single dot, as the way particles work is that the "control points" would become spaced out in-game, and that usually isn't reflected in the particle editor.
Wow, ty guys for those links, they would really come in handy, as i'm gonna try to make particles for my model, as soon as i figure out how to low poly it:D
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unless you mean you want just the particle itself, which you would find in antimage's .pcf file after extracting the directory witf GCF scape. It would likely appear at just a single dot, as the way particles work is that the "control points" would become spaced out in-game, and that usually isn't reflected in the particle editor.
Wow, ty guys for those links, they would really come in handy, as i'm gonna try to make particles for my model, as soon as i figure out how to low poly it:D