Does anyone have any feedback before I start playing with the low poly? Go nuts. I like level design but I can't find any work for it without getting better at modeling since most places I'm looking at combine environmental modeling with the level layout and scripting. Trying to get better, but I don't really know if I love trying to model anything more than a few props.
[Edit: Someone brought up a point I forgot to mention. I had a version with that nub at the end, but I felt the knife looked better without it so I just scrapped that piece. Also, looking at the turn table I noticed I should have the claw on the hilt more tapered, sort of like a canine tooth.]
Actual Knife:
Profile:
Turntable:
Replies
Thanks. I was going to mention that and I forgot. I'll edit it in. I had it on there, but I thought it looked better without it so I just scrapped it.
I just threw on some quick materials just to get a better feel on how it may look. Nothing material wise is anywhere near permanent.
I'd like to do the low poly relatively soon so if anyone wants to point out anywhere I screwed up I'll fix it up first.
I'm not entirely sure which piece you're referring to. If you get the chance could you point it out and I'll try and take care of it.
Thanks for the response.
Oh derp. Yeah, I see it now.
Thanks guys.
Anything else jump out at anyone?