Hi Polycounters,
Recently decided to redo an old model when the file got corrupted. It's a lever-action energy/plasma shotgun type of thing. When I posted the original, people suggested I soften some edges, so I've tried to do that with the new model. Looking for crits and suggestions, particularly any thoughts about detailing. The barrel-end of it seems pretty bare, but I can't think of anything useful that would need to be there. It seems a little imbalanced compared to the engine/generator thing near the handle. Or maybe it's better to vary the detail--draw the eye towards where the action is?
thanks in advance,
jer
Replies
So I tried a few different kinds of muzzle brakes/flash suppressors, but I just wasn't feelin' it. I dressed up the sleeve a bit just so it wasn't so flat and boring. Thanks for the suggestions anyway.
Below is progress with the low poly and normal map. Still a couple things to fix, but wanted to show progress. cheers.
https://skfb.ly/AMXX
[sketchfab]878ff9a9efcc47dbb62b2212908ac937[/sketchfab]
Shotgun by karatemanjer on Sketchfab
Thanks, yes you can see from the viewer that there is one spot where that was an issue (the area between the generator and the battery/foregrip), but overall, the bake has been pretty ok. Biggest problem is the baking error at the barrel-end. I'll fix it shortly and post an update. cheers
It might look fine when zoomed in, but consider the final shot or the intended size in game and base the sharpness of the edges of off that.
Allot of edges on models in games get exaggerated just to counter the aliasing issue.
I feel like the picatinny rail/sight sorta detract from what is otherwise a really cool looking gun. I think any slight adjustments you can make to make it look less CODish and fit the unique style of the rest of the weapon will help.
Can't wait to see some materials on this thing