Hello!
While doing my latest model I got some headaches doing the hair, I was doing it using the poly modeling technique which uses a single plane as a strand then UV mapping it and then duplicating and fitting each on the head at the right place.
Later I saw some other technique which uses not strands but broader planes for each hair "bulk". example:
Do anyone here happen to know how this method works? Is it done in software like ZBrush or poly modeling software like Maya? Could you give me a general guideline for how to accomplish it?
Thank you!
zearou
Replies
http://polyphobia3d.deviantart.com/art/Hairplanes-Tutorial-181027505
this is how i usually do it