@kosh_fotsirk
Haha you are right, the attachment point is a little bit shifted, I will make a correction :thumbup:
@PyrZern
Thanks for the kind words
My secret is, I am sitting almost every day at my desk with an open anatomy book next to me and a few other references on my second computer screen and I learn the names and try to understand the flow and the interaction between the muscles. So there is no secret, only the time and my passion to do it.
Really well done (aside from the tiny things left)
It's daunting how many damned muscles there are (I still forget the names of half of them) and making those layered anatomy models is a good way to learn them.
i like ur polish to the sculpt, im more of an sketch it and barely polish the model guy.
i would say to get used to dig deep in the model no polishing till the big planes are there and use an global polish unther deformation menu to smothen out the hard artefacts.
then dig in again and push the volues to read in depth. and polish abit .
the face its realy just the skull and the mouth to eyes are some muscle ,tissue (smother form) .
creatures are more likely to read nice with some practice ,on an human face we see every small form error thats just abit off.
This seems like the most suited way of learning anatomy for me.
But before I start,it seems you did have some knowledge of anatomy before.
Did you learn that by the same process?
@blackdragonstory
That is right, I have basic knowledges of proportions, forms and muscles. By splitting complex things into smaler pieces is a huge help for me to get a feeling for the shapes. Therefore the new heads are a journey to find those shapes.
Replies
Thx, I see the problem he is too short. I will fix it :thumbup:
Update ...
I just don't get it! What's THE secret !?
Haha you are right, the attachment point is a little bit shifted, I will make a correction :thumbup:
@PyrZern
Thanks for the kind words
My secret is, I am sitting almost every day at my desk with an open anatomy book next to me and a few other references on my second computer screen and I learn the names and try to understand the flow and the interaction between the muscles. So there is no secret, only the time and my passion to do it.
It's daunting how many damned muscles there are (I still forget the names of half of them) and making those layered anatomy models is a good way to learn them.
Jap, our body is a anatomical wonder and there are soo many more details to discover.
Ok today I made a detailed head/face. Forgive me the bad haircut I am no hairdresser
https://www.youtube.com/watch?feature=player_detailpage&v=pirv3EzznR8
i like ur polish to the sculpt, im more of an sketch it and barely polish the model guy.
i would say to get used to dig deep in the model no polishing till the big planes are there and use an global polish unther deformation menu to smothen out the hard artefacts.
then dig in again and push the volues to read in depth. and polish abit .
the face its realy just the skull and the mouth to eyes are some muscle ,tissue (smother form) .
creatures are more likely to read nice with some practice ,on an human face we see every small form error thats just abit off.
and thanks for the advice
And I must say that's enough!!!!
Just kidding
OK I am pretty happy with my results so far and my next big goal will be a female mesh based on my better skills.
my female basemesh is ready for sculpting
No. 01
Aaand here is a special picture too ...
Masks makes everything better
But before I start,it seems you did have some knowledge of anatomy before.
Did you learn that by the same process?
That is right, I have basic knowledges of proportions, forms and muscles. By splitting complex things into smaler pieces is a huge help for me to get a feeling for the shapes. Therefore the new heads are a journey to find those shapes.
I must make more females