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Understanding human anatomy

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interpolator
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Crazy_pixel interpolator
Hi everyone,

I want to expand my anatomy skills, because sometimes I have no idea what I'm doing during the modeling and sculpting process :D
Often the anatomy of the face is very hard to understand, espesially the cheek area is a little bit tricky for me.

Sooo I want to build first a reduced version of a human skeleton to see how the volumes are working. After that I will build on top of this skeleton a clean human basemesh and the final version will be a detailed version. I think, I will make a female body too.

I appreciate comments and also critiques :)
This is not a "help me!!!!" thread :D I see it more as a diary for myself to learn new skills.


Ok let's get started with the skull, I made a modeling sheet from Bammes images

skull_modeling_sheet.jpg

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