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Substance Designer - Latest Build - 2018.3.3

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  • 3DKyle
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    3DKyle interpolator
    Super happy for this new update. Loving the new baker and python call back stuff! 
  • haiddasalami
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    haiddasalami polycounter lvl 14
    FINALLY! :) Thanks Allegorithmic. Cant wait to check out the scripting features
  • musashidan
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    musashidan high dynamic range
    Do you people ever sleep? The Substance party bus just keeps rolling.... :)
  • Jerc
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    Jerc interpolator

    SD 5.5.0





    Changes:
    • New MDL (Material Definition Language) Editor
    • [Bakers] New Curvature from mesh baker
    • [Library] Use SVG icons instead of bitmap files
    • [Library] Add an option to filter the result for MDL, Compositing, Function and Fxmap
    • [Graph] Extend the "Display newly created node" to copy/pasted / duplicated nodes
    • [New Document] Create a Template selection widget when creating a new MDL Graph
    • [3D View][Iray] Display Render Mode + VCA nodes next to iterations/time
    • [3D View] Improve "material" menu performances on opening
    • [3DView][Bakers] Update to FBX SDK 2017
    • [3D View] Add the ability to show/hide rendering information (resolution, iterations, etc.) in the display menu of 3D View
    • [Iray] Expose tesselation parameters back to scene edit
    • [Project] Add auto-generated alias for project file directory
    • Project] Specify the default environment texture in the project settings
    • [Content] Added new studio HDRi
    • [Content] Add non-square transform node to the library
    • Launch SD with a specific .sbscfg file

    Fixes:
    • [Graph] Inputs does not automatically connect to outputs with same usage.
    • [Graph] Inserted node inputs are not plugged correctly
    • [Graph] Unselecting should also select a node under the mouse
    • [Graph] Node insert doesn't connect to all links
    • [Bakers] Incorrect diffusion in curvature baker
    • [Bakers] "Transferred texture from mesh" crashes if high def mesh has no UVs
    • [UI] Function Icon on parameters is not modified when a function is defined
    • [UI] Tooltips for parameters are cut
    • [3D View] more than 1000 lights are displayed in the scene
    • [3D View] GLSL Lambert shader don't manage srgb texture correctly
    • [3D View] Tiling parameters missing when connecting substances in Iray
    • [Iray] Preset export of mdl not working when spaces in name
    • [Iray] Subdvision parameters are not taken into account
    • [Parameters] Parameter identifier is no more displayed
    • [Parameters] Crash when changing resource url from the "From Resource..." action
    • [Parameters] Incorrect conversion of & character
    • [Explorer] double clicking on a 'big' graph often fail to open it in the graph view
    • Explorer] Embedded SVGs are shown as missing in the Explorer
    • [Explorer] Crash when renaming an item with the '&' character
    • [Content] Gradient 1 tiling is wrong when using 90/180° rotation
    • [Perforce] Integration does not seem to work if the workspace is located at the HDD root
    • [Data] UID generated for nodes are not unique
    • [Preferences] Adding an alias targeting HDD root messes up paths in sbsprj
    • [MEMORY LEAK] Some QDialogs are not destroyed when they are closed

    MDL Tutorials:

      http://www.youtube.com/watch?v=2_0_nYUri6w
      http://www.youtube.com/watch?v=di7lq6_Whvw

      New Getting Started Tutorials:

      http://www.youtube.com/watch?v=NzKtubDsC9o
    • Justo
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      Justo polycounter
      Justo be caveman. Justo do not understand if MDL be important for game art.

      I still haven't sat through the videos though, maybe that'll clear it up. Thank you for posting this with videos, as usual. That new curvature baker sounds interesting! 
    • Jerc
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      Jerc interpolator
      MDL is not that interesting for game art... yet.
      It's mostly aimed at people working with offline renderers at the moment, but the format is gaining momentum, being supported by Iray of course but also Vray, Redshift, Octane and Adobe.
    • BARDLER
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      BARDLER polycounter lvl 12
      • Jerc said:
        • [Bakers] New Curvature from mesh bakes
      Is that in the Batch Tools as well?
    • Ged
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      Ged interpolator
      looks nice so does this mean that substance designer is basically close to as capable as keyshot?
    • Froyok
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      Froyok greentooth
      in the Batch Tools as well?
      It will once we release an updated version of the batch tools (which will also be compatible with Linux). :)
    • cptSwing
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      cptSwing polycounter lvl 11
      Cool, another update. The money I've spent on Allegorithmic I've never regretted!

      Is there a roadmap for future Designer releases, out of interest?
    • Froyok
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      Froyok greentooth
      cptSwing said:
      Is there a roadmap for future Designer releases, out of interest?

      We don't have a public roadmap, we like to keep surprises ! :)
    • Potatomaru
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      Potatomaru polycounter lvl 7
      is MDL the same as OSL? 
    • Jerc
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      Jerc interpolator
      is MDL the same as OSL? 
      It is the same type of xml-like shading language.
    • gel
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      gel polycounter lvl 7
      I was watching the Gnome video and at 34 mins into the video they show the results in iray and i couldn't  catch how they achieved to switch from iray to opengl.   http://www.cgchannel.com/2016/08/allegorithmic-previews-substance-designer-5-5/ My render package doesn't support iray and i love the quality of the materials, though i don`t understand how he reproduced the same material with openGL. I also downloaded the file from substance share on "Basics of creating an MDL in Substance Designer" and noticed i could successfully produce the Sbsar file. Been searching everywhere and cannot find the info.
    • BARDLER
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      BARDLER polycounter lvl 12
      Froyok said:
      in the Batch Tools as well?
      It will once we release an updated version of the batch tools (which will also be compatible with Linux). :)
      Cool :)
      A request for the updated batch tools: Can you guys make it so you only need to load the meshes once instead of loading it every time for each map you bake.
    • Swaggletooth
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      Swaggletooth polycounter lvl 5
      I'm not sure if this is a bug or not, but I don't seem to be able to pan the view of the 2D material preview properly anymore.

      I can only pan left or right which is a bit awkward, I'm sure you could pan in any direction in the last version.
    • MDiamond
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      MDiamond polycounter lvl 11
      Since 5.5 update baking normal maps with matching by "mesh name" option results in black maps. I'm using FBX 2013 from Modo 901. Guess I'll be baking my stuff in Substance Painter for a while =/
    • Steppenwolf
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      Steppenwolf polycounter lvl 15
      Anyone else getting a lot more crashes since 5.5? I get them mostly when i save a Substance (not always but like every 10-15 saves). Also had a crash today when i changed the order of some outputs. Another thing is that disabling the sky dome doesn't work for me anymore. Pretty sure it worked the first day tho.
    • Jerc
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      Jerc interpolator
      We are working on a 5.5.1 that should fix shortly all the issues you guys mentioned.
    • Mark_T
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      Mark_T null
      Froyok said:
      in the Batch Tools as well?
      It will once we release an updated version of the batch tools (which will also be compatible with Linux). :)

      Jerc said:
      We are working on a 5.5.1 that should fix shortly all the issues you guys mentioned.
      To be honest, I'm really surprised you guys didn't released so far a basic/standalone Windows/Linux GUI for the batching tools. I'm sure there are loads of users who are not using 3DS Max or Maya. Is it so hard? Is it such a request so hard to implement? Most of your users are artists, not coders/scripting guys. Are there any pitfalls for such an approach?
      I`ll be really grateful for such standalone Batching Tools GUI implementation, and I'm sure with me, many others will be really happy too.


    • Froyok
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      Froyok greentooth
      The reason for not having a GUI on the batch tools is that it would require some development and support on our end. Unfortunately we don't have enough time to dedicate for it. 
    • Mark_T
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      Mark_T null
      I really appreciate your fast answer, but it's disappointing. What support do you need to offer for the GUI? We`re talking about batching in windows.
      What about a proper tutorial how to use all the batching options and create a batch file? I`m sure somewhere between 50-70% of the artists using substance don`t know how to use the batching tools. Especially since Painter is out. Maybe a decent batching approach for Painter?
      Why on earth are you mentioning it as a feature for 5.5?
      Have to say, MARKETING nowadays, it became a real science.
    • Jerc
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      Jerc interpolator

      SD 5.5.1


      Changes:
      • [Iray] Add "IQ" mode for cloud rendering
      • [Iray] Update to Iray SDK 2016.1.5

      Fixes:
      • [MDL] View in 3D View does not work properly the first time
      • [MDL] gradient_interpolation_linear is not exported with the full path
      • [MDL] newly created frame bottom right corner is exactly aligned with the related node
      • [MDL] Root material thumbnail does not update in some cases
      • [MDL] Crash when delete all nodes and redo
      • [MDL] Sluggish performances in the graph display compared to Substance Graph
      • [MDL] Can't export MDL module because of IOR parameter
      • [MDL] Displayed parameters don't correspond to the selected node
      • [3D View] MDL Material that comes from an MDL Graph is not reseted when root node is deleted
      • [3D View] Default camera framing is lost after loading fbx's mesh
      • [3D View] Texture assignment is not kept when switching to Iray
      • [Iray] Warning message from IRay when moving camera
      • [Iray] Crash when switching to Iray
      • [Iray] VCA password is not saved
      • [Graph] Crash when deleting nodes
      • [Graph] Pressing CTRL to copy link doesn't work with Material mode
      • [Graph] Crash when deleting output node in an instance node material
      • [Bakers][3D View] Can't load high definition mesh
      • [Mac][3D View] Crash when trying to restore detached windows on secondary monitor
      • [Parameters] Cannot edit a value in a spinboxedit without removing the suffix
      • [UI] Use "Cancel" when closing SD should stop message box
      • Crash when opening two 3D Views
      • Crash in Alg::Scripting::Engine when using lots of VisibleIf condition
      • Files get deleted by autosave if a .algautosave file exists
    • Justo
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      Justo polycounter
      MDiamond said:
      Since 5.5 update baking normal maps with matching by "mesh name" option results in black maps. I'm using FBX 2013 from Modo 901. Guess I'll be baking my stuff in Substance Painter for a while =/
      Hi Allego guys, didn't see anything about the Mesh by Name in the log. Was this issue fixed in 5.5.1? This also happened to me, unfortunately. 
    • Steppenwolf
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      Steppenwolf polycounter lvl 15
      Thx for the update. One small problem: i still can't disable the sky background to be rendered.
    • Jerc
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      Jerc interpolator
      Justo said:
      Hi Allego guys, didn't see anything about the Mesh by Name in the log. Was this issue fixed in 5.5.1? This also happened to me, unfortunately. 
      Yes, it was overlooked in the changelog but it's been fixed.
    • Jerc
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      Jerc interpolator

      SD 5.5.2


      Changes:
      • [MDL] Propagate SBS Graph default values to SBS Graph Node instance in MDL Graph
      • [MDL] Support Drag&Drop of SBSAR graph
      • [IRay] upgrade to SDK 2016.1.6 (261500.16187)
      • [sbsrender] Optimise the memory management of sbsrender to match the Player performances
      • [3D View] Allow the widget size to be smaller than the top menu bar
      • [Console] Allow to copy some lines to the clipboard

      Fixes:
      • [Player] Crash when playing a Package directly in Designer by the "play button"
      • [Startup] popup display missing nvcuvid.dll file
      • [Environment init] double clicking an .sbs file does not load it in SD
      • [Export] Export with dependencies crash
      • [MDL] Synchronization issue in between a Graph an its Instance
      • [MDL] sbsar instance nodes are outputing texture_return instead of values
      • [IRay 3D View] In Iray Renderer the "Height Channel" isn't updated properly when you change of height map
      • [IRay 3D View Undocked] "Camera>Save Render" Doesn't work after hiding app in the Windows's Taskbar
      • [Mac IRay] NVIDIA GPU not detected anymore by IRay
      • [Bakers] Transferred Texture from Mesh Crash when baking Non POT textures
      • [Crash] Crash when exporting a graph on Substance Share
      • [Graph] Crash when selecting a ghost instance
      • [3D View] Can't dolly (Zoom In or Zoom Out) the orthographic camera in Iray mode
      • [UI] Color Picker doesn't manage High DPI display
      • [Graph] (MacOS 10.11.06) Infinite computation with multi-material blend node
      • [Graph] Copy/Paste Graph's content ==> paste in the content and also a reference to that graph
      • [Graph] Several multi material blends in scene, it autoselect the wrong outputs
      • [Graph] Metal Edge Wear locks up PC
      • [Library] The "SBSAR" files displays "S" logo instead of thumbnails
      • [Library] Folder inside .sbsar are displayed in library
    • Jerc
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      Jerc interpolator

      SD 5.6.0



      Changes:
      • [Graph] Add "Copy Node information to the clipboard" option on contextual menu
      • [Iray] Integrate IRay SDK 2016.2 for Pascal architecture Support
      • [3d View] Add a "reset camera position" option
      • [Preferences] [UI] Add an option in Preferences to disable the High-DPI detection
      • [Content] Added new "Histogram Scan (Non Uniform)" filter
      • [Content] Added new "Color Match" filter
      • [Content] Added new "Water Level" filter
      • [Content] Added new "Snow Cover" filter
      • [Content] Added new "Material Height Blend" filter
      • [Content] Added new "Height to Normal (world units)" filter
      • [Content] Added new "Height Blend" Filter
      • [Content] Added new "AO (Horizon Base Ambient Occlusion)" filter

      Fixes:
      • File open dialog does not display files with the "All format" filter
      • Closing the window doesn't kill SD process
      • [Explorer] Move 3D mesh from a folder to another corrupts this resource
      • [Parameters] Sliders have to much precision on Mac
      • [Preferences] if the default shader/tangent plugin/.. are not found use the ones defined in the default project
      • [Graph] Crash when moving the original package of a graph instance
      • [UI] Substance Designer UI Scaling Issue
      • [Export] File format is always reset to png
      • [Content] Various errors in "Functions.sbs"
      • [Bakers] Non existant cage resource prevents to bake
      • [Bakers] Progress Bar does come and go
      • [Library] Folders doesn't filters anymore library's content
      • [Library] Creating a new filter creates two base conditons
      • [MDL Graph] links for missing resource are not deleted in the MDL graph
      • [MDL] alg material root is not removed on exported preset





      Tutorials:

        http://www.youtube.com/watch?v=mUndQtfBlLw
      • MmAaXx
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        MmAaXx polycounter lvl 10
      • Tzur_H
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        Tzur_H polycounter lvl 9
      • Brygelsmack
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        Brygelsmack polycounter lvl 13
        Nice update guys! 
        Did you remove the Shape node? Can't find it in 5.6.
      • Froyok
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        Froyok greentooth
        The shape node is still here. It you can't find it, maybe try a rebuild of your database (see in the preferences).
      • acealmighty13
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        acealmighty13 polycounter lvl 10
        My brain can't handle this update.  It just can't.  There's too much amazing going on with it.  The functions and math running some of these nodes has to be nuts.  Thank you again for being awesome.  It may be a ways off but I can't comprehend  the possibilities of what SD6 will do. 
      • Brygelsmack
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        Brygelsmack polycounter lvl 13
        Froyok: Thanks, after restarting a number of times it showed up. 
      • Bruno Afonseca
        Great update! Some cool new toys. The new Height to Normal node doesn't seem to work with cooked .sbsar files on my side though, anyone knows why?

      • Brygelsmack
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        Brygelsmack polycounter lvl 13
        I'm having some issues at work and at home with the displacement. I usually use 0.5 as a good midrange value for the height. However since I updated to 5.6 it's displacing way too much. Here's what's happening: https://streamable.com/eaqxk

        As you can see the heightmap isn't nearly that crazy. Something is definitely wrong here. I appreciate any help. 
      • Jerc
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        Jerc interpolator
        Yes, we've done some scaling uniformisation between the different primitives and it seems the size of the default scenes is very small in 5.6, resulting in strong displacement and large light widgets. It will be fixed asap in a coming hotfix.
      • BeachBum
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        BeachBum polycounter lvl 4
        Im having trouble finding out how to hide the Environment Map in the 3D viewer in 5.6    Anyone know how to do that now?
      • noosence
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        noosence polycounter lvl 9
        @beachbum I had the same problem with mine and @Froyok pointed me to this fix 
      • BeachBum
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        BeachBum polycounter lvl 4
        Thanks @noosence That fixed the problem
      • Brygelsmack
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        Brygelsmack polycounter lvl 13
        @Jerc When are these scale issues with primitives being fixed?
      • Jerc
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        Jerc interpolator

        SD 5.6.1


        Changes:
        • [Bakers] "Curvature From Mesh" Added Console Warnings under Channel "Mesh Sanity Check"
        • [Content] Added "Image Input Filtering" to "Splatter Circular" and "Splatter"
        • [3D View] Set primitives size to 100cm

        Fixes:
        • [Bakers] "Curvature From Mesh" crash with some ZBrush meshes
        • [3D View] ALT+R doesn't work after saving render
        • [Graph] Gradient Map "Noise" and "Precision" parameters don't work anymore
        • [3D View] Disappear when undocked
      • Jerc
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        Jerc interpolator

        SD 5.6.2


        Fixes:
        • [Preferences] Default shader is not taken into account
        • [3D View] Crash if the default shader is changed at runtime
        • [Engine] get $size issue
      • Jerc
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        Jerc interpolator

        SD 6.0



        Substance Designer 6 comes with  a plethora of new tools such as a Curve node, Text node, a whole suite of photogrammetry tools to clean up scans, remove lighting information, generate albedos and normals maps, make maps truly seamless with the new Auto Smart Tile node.

        SD 6 also features new HDR color formats, allowing you to work on environment maps for example using the new environment map editor node or deal with negative color values.

        The bakers have also been revamped and now support 8k and non square baking.

        Changes:
        • [Content] Add new Shape effects (Glow, Drop shadow, Stroke)
        • [Content] Add Blue Noise (Fast approximation)
        • Content] Add new Adjustment filters (Clamp, Pow, HDR Range Viewer)
        • [Content] Add new Scan Processing filters
        • [MDL Graph] Create SBS Graph instance node preview
        • [MDL Graph] Allow to set the constructor 'material()' as Root Node
        • [MDL Graph] Manage the hidden flag on IRay parameter
        • [3D View] Disable Post Effects by default (to prevent crash on lowend gpu)
        • [3D View] Improve Texture management
        • [2D View] Interpret the physical size X/Y ratio
        • [2D View] Add the possibility to pan away from texture bounds
        • [Preferences] Add an option for the normal map filter default alpha option
        • [Preferences] Add an option to hide the Environment map in 3D View by default
        • [Preferences] Expose image format options
        • [Preferences] Display short help about the autosave
        • [Preferences] remove parameter MaxTextureSize located in the "3DView" preferences
        • [Preferences] Use tabs in Preferences/Project UI
        • [Preferences] Global preferences for DirectX/OpenGL
        • [Graph] Display Image pixel depth under the node
        • [Graph] Add an option to modify default parent size
        • [Gradient Node] Simplify Gradient Picker options
        • [Gradient node] add global adjustments for multiple selected keys
        • [Bakers] Add a cancel option during baking
        • [Bakers] Display loading message when the bitmap output is being encoded/written on disk
        • [Bakers] Bake by Material / "Texture Set"
        • [Bakers] 8k map baking
        • [Engine] Add log2 function
        • [Engine] instancing for GPU FX-maps
        • [Engine] 16f/32f bit depth compositing
        • [Engine] New Text Node
        • [Engine] New Curve Node
        • [Publish] Add an action "Export as previous" to republish the last selected package
        • Publish] Improve SBSAR generation when using high resolution bitmaps
        • [Publish] Warn user about non "relative to parent x1" graph setting when publishing or uploading on Share
        • [Properties] Add "Physical Size" attribute on SBS Graphs
        • [Parameters] Remove function actions on PKG Resource paths
        • [Parameters] Remove "Preview values changed" pop up

        Fixes:
        • [Console] Clearing the console makes SD crash
        • [Export] Invalid dependencies after exporting a Package with PSD's Resources
        • Functions] It is possible to set a function as the output node even if not compatible
        • [Parameters] when converting grayscale to rgba, alpha should be 255
        • [Bakers] Can't disable automatic normalization for Height baker
        • [Engine] Critical synchronization issue
        • [Engine] Atan2(0, 0) makes the engine crash
        • [Mac][Iray] Photoreal Cluster render doesn't work on MacOS
        • [Mac] Opening SD by double clicking on a sbs does not send output to 3d view
        • [UI] Aesthetic issue in "Bakers from Mesh" Parameters
        • [UI] Detection area of Checkboxes is too wide in "Bakers from Mesh" Parameters
        • [3D View] point light 1 will not illuminate
        • [3D View] Invalid PSD File generated when saving render result of iray scene
        • [3D View] Yebis isn't reactivated after saving render
        • [3D View] random crash when closing the 3D View while a mesh loading is in progress
        • [3D View] IRay Material is not changed when the MDLGraph's root node change
        • [MDL Archive] Materials that are using a texture are not correctly managed
        • [MDL] Crash when Loading a MDL Graph Template two times
        • [MDL] Cannot export MDL module when using conditional operator with uniform boolean expose parameter
        • [MDL Graph] MDL Graph that uses material() constructor function as root are not rendered correctly in the 3D View
        • [MDL Graph] Crash when the current node displayed in property view is deleted
        • [Graph] empty tooltip displayed when graph description contains non printable characters
        • [Graph] Split Points do not support "Undo"
        • [Graph] Moving nodes while a splitpoint is selected will recompute the nodes
        • [Graph] Crash when switching from "Integer" to "Float" on a exposed parameter
        • [Graph] [In SSE2] Polygon's nodes doesn't displays shapes when the "Scale" parameter is in negative
        • [Graph] Memory usage grows up regulary each time right-click menu is open

        http://www.youtube.com/watch?v=vVta_LekQxY

        Tutorials for the new features can be found on Substance Academy

      • Bruno Afonseca
        WHAAAAAA that came out of nowhere and I'm freaking excited
      • Brygelsmack
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        Brygelsmack polycounter lvl 13
        Nice. Looking forward to this. I was just talking with a colleague the other day how nice it would be with a text node. 
      • MDiamond
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        MDiamond polycounter lvl 11
        Wow that came out of nowhere. Wanted a text node for ages.
        You know what else would be cool? The ability to bind nodes to hotkeys. Would make the most used nodes a lot faster to grab.
      • ericktjoe
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        ericktjoe polycounter lvl 4
        I didn't see the download link in my licenses page. Should I pay again to get this new version?
      • Jerc
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        Jerc interpolator
        ericktjoe said:
        I didn't see the download link in my licenses page. Should I pay again to get this new version?

        This is a major upgrade, yes. The upgrade is $75 for the Indie license, and we also have a special upgrade to Substance Live (which includes all our tools and Substance Source), where you only pay $9.90/month for 6 months if you already have a Substance Designer 5 license.
      • ericktjoe
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        ericktjoe polycounter lvl 4
        Jerc said:
        ericktjoe said:
        I didn't see the download link in my licenses page. Should I pay again to get this new version?

        This is a major upgrade, yes. The upgrade is $75 for the Indie license, and we also have a special upgrade to Substance Live (which includes all our tools and Substance Source), where you only pay $9.90/month for 6 months if you already have a Substance Designer 5 license.
        Fair enough. I've sent email to ask something too. Thanks, Jerc. Congratulation for the release.
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