Hello,
Hello I am
DariusK and this time I am team Abandoned.
Joining this party a bit late but hoping to finish in time. Combining different skill set I am looking to come up with something original for the theme of this competition. Quixel suite & Marmoset are extremely great and useful tools, that I am looking forward to get good use of. I'll be trying to achieve rough/tough/hand assembled forms. As for the software mainly we I will be working in 3D Studio Max, MODO, Photoshop ( of course
) and ZBrush.
p.s. Placeholder: RESERVED FOR LATEST MILESTONE
Replies
So here is a bi of sketchy progress for the first vehicle. Still rough just trying to capture a direction to go.
any crits or comments are welcomed.
Sekmes
audi100 - kazkaip ir maniau, kad lietuvis ;]
everything appear as low poly.. its my first ever attempt to bake so yeah. I read a lot of articles and o but I guess I missed smth.
Thank for the help in advance.
if you realy have never done it before, it might be worth heading over to the polycount wiki.
What happens to the object if they are not unwrapped but are in the OBJ file?
and If my object looks the same in Low and Hi poly is it ok to bake it like it is? or should I hi up the subdivision level on it anyway?
Thanks ;]
And what i was trying to say is that if i have a low poly model and i have screws that i don't want to be in uv map if I don't unwrap them, but they will be in a baking process what happens to them? So in short if my screws look same in low and hi poly should I still subdivide them just for sake of it?
To all who got to the finals you guys are amazing it is really an art to make good unwraps and bakes ;] not talking about modeling ;]