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Capsule Gun

long time creep, first time poster, making a pistol from this concept - kbZVuwD.jpg

low poly is just about done but feel free to to offer changes to it.

EOfMQct.pngNgzZ5ov.png8UA1YCb.png


feel free to tear this to shreds pls. ty.

Replies

  • Cheathem
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    Cheathem polycounter lvl 6
    that's way to high poly to be a low poly. Looks more like its supposed to be a subdivision mesh.

    EDIT: nice reference though, and your block out is looking very solid.
  • blinKX10
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    blinKX10 polycounter lvl 7
    Cheathem wrote: »
    that's way to high poly to be a low poly. Looks more like its supposed to be a subdivision mesh.

    EDIT: nice reference though, and your block out is looking very solid.

    He never said it was a low-poly

    You should always start with your high-poly and then build your low-poly from it. A lot of times if you work the other way around you can end up with miss-matched sizing and proportions, this leads to issues when baking your texture maps.

    Looking solid so far, some of your edges might need some loosening but it's hard to tell at the moment.
  • Suba
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    Suba polycounter lvl 5
    Looking nice for now.
  • Pedro Amorim
    blinKX10 wrote: »
    He never said it was a low-poly

    You should always start with your high-poly and then build your low-poly from it. A lot of times if you work the other way around you can end up with miss-matched sizing and proportions, this leads to issues when baking your texture maps.

    Looking solid so far, some of your edges might need some loosening but it's hard to tell at the moment.

    He actually did :)
  • snoop
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    snoop polycounter lvl 7
    He actually did :)

    I think it makes more sense, given the clean, quad topology of the "low poly", to assume that that is the basemesh to make the high poly, rather than the retopologized low poly mesh for use in-game. I guess since there is some confusion here, it seems prudent to ask: OP, is that your basemesh or supposed to be your retopo'd lp?
  • MDGM
    it is the base mesh to make the highpoly, i always prefer starting the low poly first then doing the highpoly after.

    ive messed around with the model gain to remove some unnecessary stuff.

    Ev8MUQp.png

    UMIvMJJ.png
  • MDGM
    N2uIv8e.png

    do you guys reckon i should model these onto the low poly or just normal map them on not so sure myself.
  • Pedro Amorim
    Model it flush with the surface so that the recess appears on the bump.
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