This is just me.. but I would go easy on those sharp highlights a bit. Especially in the newer textures. They draw too much attention atm. The texture difference between the chair/table and the floor is pretty obvious as an example.
I believe the softer/subtle highlights on your chair and table is much better to look at. But who am I to say such things ofc.. xD
Feels a little noisy to me right now, that's why I like the previous one a little better. Maybe make some details less prominent...? This could help relax the scene. (Edit: I'm talking about the stone wall texture )
Hi, this is awesome. Much to learn from you. That door on the floor, under the bed, if you put hinges on the other side, near rounded wall, they would be easier to open and access. Just my opinion.
Cheers
sweet stuff - like very much what you have done. the best is the window texture - great!
a few suggestions:
- not everything needs nice detailed structures - some calm objects can help for a better readability
- you could use some color temperature changes on the textures. mostly everything is painted in one tone.
- could imagine that some gradients would push the look a bit more.
Replies
Thank you praetus and Fenyce !
Another brick in the wall ! Details are coming !
Out of curiosity what are you using to present the diorama, Marmoset toolbag 2 or UE4 or something else?
JamesMeader I use Marmoset Toolbag 2 !
Walls are done !!
I believe the softer/subtle highlights on your chair and table is much better to look at. But who am I to say such things ofc.. xD
Different angles of the scene !
Thank you Sunny-3D-Ramm !!
Quick WIP ! I Got some new ideas to put life in my scene ! Coming soon !
Cheers
Awesome work once again!
+ some updates of a the scene (new lights)
Orange lights are placeholders for candles !
I'm so glad i'm seeing this again. Its really stinkin inspirational .
Thanks for all your feedbacks, your nice words, everyone !
Can't wait to do something new !
Any chance for a Sketchfab upload?
a few suggestions:
- not everything needs nice detailed structures - some calm objects can help for a better readability
- you could use some color temperature changes on the textures. mostly everything is painted in one tone.
- could imagine that some gradients would push the look a bit more.