Here's the USCF sketchbook. I'm a generalist, but I do a lot of concept art, UI design, pixel art, etc. I welcome all feedback and criticism about my work. Thank you for taking the time to look and comment, I'll post more soon.
Most of these weapon concepts tend to rely heavily on the line-work which is hurting the material definition (ie wood is hard to distinguish from metal)
Thanks Cgartland! As far as rendering techniques, what do you mean? Do I need to do away with the lines altogether and go for a more realistic approach?
Replies
you should try out some new rendering techniques
Thanks for your input