I assume you're using Maya since you're saying curves instead of splines? But just in case, I'll answer for both...
For Maya:
This plug-in is great http://www.polycount.com/2014/02/26/geo-maya-hair-2/
You don't generate cards from hair, but hair from cards. You can then unwrap and bake the hair down to the cards, if you like. It's a little easier to do hair by modeling the strips out of polygons instead of using curves.
For 3dsmax:
You can do something similar but you generate the hair from splines, then copy the splines, use the cross section tool, then surface and then convert it to polygons. Unwrap and bake. There are also plug-ins like Hair-Farm that allow you to generate hair from geometry.
Thanks for the reply Mark! You are right I am using Maya! I think it would be good to use GMH2 but I already have fibermesh hair made.. It would be a boon if I could import the curves and then convert them to planes that made some sense...
I tried importing it according to the instructions and am failing quite badly at it. According to it I have to type
import amTools
in the python command line. But when I do it shows
# Error: ImportError: file <maya console> line 1: No module named amTools #
Hi, i'm in process of writing tool for Maya to work with Zbrush IMM Hair strip brush. For now - it's free version. Features: you can unwrap UV's with one mouse click. You can organaize your scene by creating different groups of hairs. Critique is wellcomed. Most usefull comments authors will receive full version of plugin for free. Link video : [url]
Replies
For Maya:
This plug-in is great http://www.polycount.com/2014/02/26/geo-maya-hair-2/
You don't generate cards from hair, but hair from cards. You can then unwrap and bake the hair down to the cards, if you like. It's a little easier to do hair by modeling the strips out of polygons instead of using curves.
For 3dsmax:
You can do something similar but you generate the hair from splines, then copy the splines, use the cross section tool, then surface and then convert it to polygons. Unwrap and bake. There are also plug-ins like Hair-Farm that allow you to generate hair from geometry.
http://adammechtley.com/tools/maya/
This tool looks just like what I am looking for!
I tried importing it according to the instructions and am failing quite badly at it. According to it I have to type
import amTools
in the python command line. But when I do it shows
# Error: ImportError: file <maya console> line 1: No module named amTools #