Selfshadow says "This blog is an attempt to record — hopefully coherently — my personal thoughts on rendering and other subjects. Unless otherwise stated, any views expressed here are my own and not those of my employer".
2K vs 4K showcase, Take a look at the making of 'Insects' for Xbox One X, Mill+'s recent real-time project created in partnership with Microsoft. The interactive experience, directed by Robert Sethi, is designed to showcase the cutting-edge capabilities of the anticipated Xbox One X.
The 60-second piece depicts a vibrant journey through a ladybug’s CGI world. Users can toggle between feature configurations for 4K Ultra HD, wide color gamut, high dynamic range rendering and spatial audio, offering a close-up look at the granular level of detail within the Xbox One X at 60 FPS. They can also alter the color of flowers, the ladybugs themselves, and even the time of day.
Replies
Unreal 4.13 Mesh Normal Map Decals
http://polycount.com/discussion/175191/technique-showcase-unreal-4-13-mesh-normal-map-decalshttps://www.youtube.com/watch?v=grN5Yd55UIM
https://www.youtube.com/watch?v=fpX22bc_NiU
https://www.youtube.com/watch?v=WTd6OgXQ4RY
https://www.youtube.com/watch?v=mzGnRbcynpc
Sunset Overdrive
http://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques
OFFICE ENVIRONMENT TUTORIAL
http://www.thiagoklafke.com/office_tutorial.html
Nice example
https://gumroad.com/acms
http://blog.selfshadow.com/
Head Anatomy
ZBrush Anatomy-Studies
http://www.zbrushcentral.com/showthread.php?188157-Some-Anatomy-Studies/page2
Zbrush Head Proportions - Tutorial
https://www.youtube.com/watch?v=ZEocj4zKGwE
Anatomy of the Face: The Mouth
https://www.youtube.com/watch?v=nSW6ALspyZI
How to Draw the Head from Any Angle
https://www.youtube.com/watch?v=1EPNYWeEf1U
Common Issues with Drawing Faces
https://www.youtube.com/watch?v=wE52DK_qOBw
Drawing Faces (redux)
https://www.youtube.com/watch?v=EDG9TUHD1Cw
How to Draw the Head and Face / Portrait with
https://www.youtube.com/watch?v=2T7cDY7YDsg
More please!
https://www.youtube.com/watch?v=ohmajJTcpNk
http://polycount.com/discussion/185078/the-procedural-approach-halo-wars-2-and-substance-designer
Adam Skutt, Master The Art Of Hair For Games
link - https://www.gameartinstitute.com/p/adam-skutt-hair-1-old?email=n.gallagher@herts.ac.uk&name=neil
Thought it might be good for anyone wanting to get more value from there concept art.
Download here - https://github.com/junyanz/CycleGAN
Behind the Scenes of Horizon Zero Dawn
https://www.youtube.com/watch?v=bV7Fhm79FB8
Horizon Zero Dawn – The making of the game (2017)
https://www.youtube.com/watch?v=A0eaGRcdwpo
[4K] Horizon Zero Dawn In-Depth Tech Analysis
https://www.youtube.com/watch?v=0Y8u7MvuArA
Ubisoft’s Ghost Recon Wildlands // Houdini Connect
https://www.youtube.com/watch?v=m9vEgOiPPgM
https://www.youtube.com/watch?v=s9PHtEcoyCA
https://www.youtube.com/watch?v=6qmahM7_fVg
https://www.youtube.com/watch?v=A2gXyEyy_2U
https://www.youtube.com/watch?v=khJ8iqMWdMI
https://www.youtube.com/watch?v=s4B9n5y2h1o&list=PLDBXdd2IJRvW-gaqcF2Kx0zOUkFZVdML2
https://www.youtube.com/watch?v=ihg4uirMcec&app=desktop
https://www.artstation.com/johnsweeney
http://www.cgmeetup.net/home/making-of-xbox-one-x-insects/
https://youtu.be/0SdR9EMti3E?t=15
SEED - Project PICA PICA - Real-time Raytracing Experiment using DXR (DirectX Raytracing)
https://youtu.be/LXo0WdlELJk?t=8
NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment
https://youtu.be/jkhBlmKtEAk?t=21
Example, here is one of many, check them out here - http://floobynooby.blogspot.com/search/label/Cinematography
https://youtu.be/3H8nTrToBvU?t=24
Techniques for dealing with lack of motivation, malaise, depression
https://www.youtube.com/watch?v=i7kh8pNRWOoI Don't Want Your Lemons: Optimism Fuel for Weary Devs
https://www.youtube.com/watch?v=PU-zR8xzB5Q
229 Rapid-Fire Questions About Media Molecule's Dreams
https://www.youtube.com/watch?v=VfM38g4Z8ns
The State & Future of AR Games: Rose-Colored Glasses
https://www.youtube.com/watch?v=XKMj2aYfnWI
Scalable Muscle-actuated Human Simulation and Control(SIGGRAPH 2019)
I was thinking this could be really useful for character muscle-accurate movement, particularly in regards to damage from weapons.
https://youtu.be/a3jfyJ9JVeM?t=295
Holy Headlines Batman!
(gigantic on mobile. looks like a css nerf is needed!)The paper "VIPER: Volume Invariant Position-based Elastic Rods" is available here:
https://arxiv.org/abs/1906.05260
https://github.com/vcg-uvic/viper
https://www.youtube.com/watch?v=higGxGmwDbs
NVIDIA Quadro vDWS Demo on Solidworks
I like these render times.https://youtu.be/CXVUnB-BTdg?t=48