Hi
I thought I would share some findings for: Resources, Research Papers, Creators, Visionaries, Pioneers, Ideas and people at the forefront of the game industry. I would greatly appreciate it if you could share any useful nuggets of information you come across or know about and share it with the Polycount community.
To kick the thread off there is the Polycount Wiki
http://wiki.polycount.com/wiki/Whitepapers
Siggraph is also a fantastic place to look for papers.
http://s2014.siggraph.org/submitters/games-focusTed Talks has some great talks on games and games design.
People at the forefront -
http://www.ted.com/
David Perry
Jesse Schell
Jane McGonigal
Brenda Romero
Daphne Bavelier
Tom Chatfield
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Found this bunch of HELPFUL RESOURCES from this thread - http://polycount.com/discussion/178692/a-story-of-how-i-became-a-3d-artist
Online Tutorials/Workshops
Others
TIPS TO GET YOUR ARTWORK NOTICED
You want to succeed in this industry? First thing to learn: SELL YOURSELF. Many artists are so afraid of putting their art online. You are so wrong if you think only good artists can share their work. No matter is is good or bad, WIP (Work In Progress) or finished. Just share it with the community. Tell people what you are working on, share your progress with them, and ask for critique and criticism if needed. Knowing that someone is waiting to see your results can help maintain your motivation. Just make sure you do not put everything in your portfolio, but only your best work.
- Artstation is the best platform for artists to showcase their work and engage with the community.
- 3DTotal It is very valuable if you can get your work on 3DTotal because they only pick the best work to add to their galleries.
- Facebook: Follow your favorite artists, share your work on your page and art groups such as
- Ten Thousand Hours: This is the best facebook group for 3D artists at the moment. It's very active, and you could find all the top artists here.
- Pixologic Zbrush: A group to post your Zbrush stuff
- Level Up!: Mostly for 2D artists
- Twitter same idea as Facebook
- Pinterest is like "Google" for artists. It is one of my favorite place for collecting references.
- Linkedin is a platform for professionals, and recruiters use Linkedin a lot. It is a good idea to post your work here.
- Zerply is like a Linkedin for artists. I actually like it more than Linkedin because it allows us to display our work in a more creative way.
- DeviantArt is probably the oldest and largest online art gallery and community, but not the best. There are some really good artists and resources on there but the community is not really professional because it has lots of different kind of people on it.
- Polycount is the best forums for game artists. The community is super nice and helpful. You could find a lot of helpful resources on their wiki page.
- Zbrushcentral is a really good place for Zbrush users. However, I really dislike their forums because it is too difficult to use. I don't often post my stuff there.
- CGSociety seems more about VFX and Pre-rendering. I don't use it too much.
- CG Plus is an alternative for Artstation.
- 3DArtist posting your work here to have a chance to get your work featured on 3D Artist Magazine.
- Behance mostly for Graphic Design and Illustration, I don't use it but I heard it's okay.
- Sketchfab the best place and the only place to share and embed interactive 3D files.
Replies
I always wondered about sales of games that release demos, Jesse Schell nails how I felt after playing Blur by Bizarre Creations as I just lost interest a game that I was really looking forward to. The demo came with three multi player levels!
Source - http://www.theesa.com/facts/pdfs/ESA_EF_2014.pdf
Today's Gamers
31- The average age of todays gamer.
14 - The average number of years gamers have been playing.
71% - of gamers are age 18 or older.
48% - of gamers are female.
62% - of gamers play games with others, either in-person or online.
53% - of gamers play games on their smartphones.
41% - of gamers play on their wireless device.
88% of parents feel that the Entertainment Software Rating Board rating system is helpful in choosing games for their children.
87% of parents believe that the parental controls available in all new video game consoles are useful.
68% of parents believe game play provides mental stimulation or education.
55% of parents believe game play helps the family to spend to time together.
More data here
https://www.youtube.com/user/DigitalDragonsKrakow/videos
Is anyone working with Photogrammetry - 3D scanning? would love to know how you are getting on and hear your pipeline advantages and disadvantages.
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Thanks for the share, very interesting.
http://www.whatgamesare.com/2011/01/what-will-a-next-decade-publisher-do-what-games-will-be.html
The Games Industry's Age Problem
http://www.whatgamesare.com/2011/02/the-games-industrys-age-problem-trends.html
What Games Are: Have We Hit “Peak Mobile”?
http://techcrunch.com/2013/06/09/what-games-are-have-we-hit-peak-mobile/
Lucasfilm will combine video games and movies to axe post-production process.
http://www.theinquirer.net/inquirer/news/2295956/lucasfilm-will-combine-video-games-and-movies-to-axe-post-production-process
Starwars Real time
[ame]www.youtube.com/watch?v=CdsFEMDceNg[/ame]
"So what does a game designer do" - http://www.lizenglan...e-door-problem/
http://www.telegraph.co.uk/finance/festival-of-business/10786058/UK-video-game-industry-is-facing-brain-drain.html
Quote - "Developers can now recoup up to 25pc of their production costs if a game is set in the UK, has characters from the UK and is developed by a team based in the UK." do you think the writer was falling asleep? :poly124:
All games studios founded in the UK 2011 to 2012 were mobile only and over 80 % were independently owned with no links to publishers.
This is cool for the indie developer but bad news for large publishers and regular low risk incomes for people in the industry. It all makes for very interesting times for the next decade.
Applying photographic techniques to capture moments in games
http://www.theverge.com/2013/10/2/4796710/this-video-game-photographer-creates-art-out-of-virtual-worlds
Image Techniques, Part2
Dead End Thrills celebrates the talent of videogame artists and engineers via the hobby of taking screenshots.
http://deadendthrills.com/
Image Techniques, Part3
Composition & Color Analysis
Blade Runner (1982)
http://floobynooby.blogspot.ca/2014/09/composition-color-analysis-of-blade.html
Example -
the question is rather, who is not working with 3d scanning by now? my experience, besides hero characters which are supposed to look like this or that concept, every realistic production we worked on lately is heavily scanning based.
That's good to hear, this is a nice article thanks to the guys from Ninja Theory.
Ninja Theory presents an interesting overview of the making of their new game, Hellblade.
http://www.itsartmag.com/features/creating-hellblade-by-ninja-theory/
http://pedrofe.com/rendering-for-oculus-rift-with-arnold/
https://support.solidangle.com/display/mayatut/Creating+an+Oculus+Rift+Camera+Node
[ame]www.youtube.com/watch?v=xJLxAfFxkSc[/ame]
Hope this makes it into the next version of Maya/3DSmax/Modo
www.youtube.com/watch?t=272&v=H8K5CyQB_kc
www.youtube.com/watch?t=184&v=0QNiZfSsPc0
www.youtube.com/watch?t=18&v=tuZMMZ8vbNk
seems that the effect might realy be to suttle and what is amazing is really the awesome skin shader overall?
https://youtu.be/tuZMMZ8vbNk
[ame]https://www.youtube.com/watch?v=mXPRF0LouFk[/ame]
Why is Collecting Loot So Much Fun?
[ame]https://www.youtube.com/watch?v=UHr2mHZQv5c[/ame]
GFX Explained! Motion Blur, HDR, PhysX, and More
[ame]https://www.youtube.com/watch?v=mXPRF0LouFk[/ame]
[ame]https://www.youtube.com/watch?v=o33l0D7WmCc[/ame]
The future of Journalism in games news?
Nvidia Near-Eye Light Field Display
http://lightfield-forum.com/light-field-camera-prototypes/nvidia-near-eye-light-field-display/
[ame]https://www.youtube.com/watch?v=deI1IzbveEQ[/ame]
[ame]https://www.youtube.com/watch?v=YdNdEuU30m4[/ame]
http://videogametourism.at/content/art-game-photography
http://deadendthrills.com/
https://uk.pinterest.com/remiwashere/game-art-topology/
The information on some of the posts is so useful, for example.
Karol Miklas Portfolio - NYC Taxi | www.karolmiklas.com | A model of NYC Taxi Ford Crown Victoria. Unique mapping - a possibility to bake lighting to a texture. 40k triangles, 20.5k without wheels. Diffuse, specular, emissive map. Rendered in Marmoset Toolbag.
Well to start in 1972, Frederic Ira Parke, while a grad student at the University of Utah, created the first computer graphics animation of a human face, and with fellow student (and Pixar co-founder) Ed Catmull made the groundbreaking computer animation of a human hand. Some of this film, titled "A Computer Animated Hand," was used in the 1976 movie Futureworld.
More information here - http://boingboing.net/2015/08/05/watch-breakthrough-computer-an.html
Skip through the years, (feel free to add your links) and where are we now?
The Curious Case of Benjamin Button
TRON: Legacy, Face off | fxguide
And this nice little example from mathieu aerni at Blur Studio
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"Epic's engine is also used in RenderDigimania, a standalone app that employs the Unreal technology to render animations created in Maya or Max. You simply model and animate your meshes, then export via FBX or Alembic and import them into RenderDigimania. There you can arrange your assets, add materials and set up the lighting, with instant and near-render-accurate feedback. It can also output a number of render passes for fine-tuning your animation in post, and is capable of 4K output." source - http://www.creativebloq.com/3d/real-time-rendering-21514214
Schell games has a public google docs spreadsheet where they share nice talks:
https://docs.google.com/spreadsheets/d/1AbJapBXOo7F_YqPXb0bv7UMH9NN62AMQp3gPtNGVfao/edit#gid=0
Updated often, really good stuff in there
@Bruno Afonseca - Thank you
The design decisions that turned Relativity into Manifold Garden
http://www.gamasutra.com/view/news/253720/The_design_decisions_that_turned_Relativity_into_Manifold_Garden.php
[ame]https://www.youtube.com/watch?v=BSP-e8tnXhw[/ame]
[ame]https://www.youtube.com/watch?v=Qj1FK8n7WgY[/ame]
The Cinematography of "The Incredibles" Part 1
http://floobynooby.blogspot.co.uk/2013/12/the-cinematography-of-incredibles-part-1.html
Example posts
Everything in strong cinematography has to do with designing each shot for the purpose of leading the viewers' eyes.
Notice below how the camera angle allows for the invisible lines of direction to subliminally lead your eye to where the director wanted you to look at.
[ame]https://www.youtube.com/watch?v=AfZZjwK0OWE[/ame]
http://www.polycount.com/forum/showthread.php?t=157957
Plugin and Nodal Demo Reel 2016
Tommy Tallarico holds the world record for the amount of games made - Video Games- Art in Disguise - TEDxManchesterVillage
https://www.youtube.com/watch?v=R6K5B0iBUnAMake Your Own Way: The Rise of Indie Content Developers - Albany IGDA May 2016
https://www.youtube.com/watch?v=1vpa_-wqF48The healing power of video games: Steven Gonzalez at TEDxSugarLand
https://www.youtube.com/watch?v=5FS31HWzyVoLife lessons...from video games: Karl Kapp at TEDxNavesink
Games Are Serious Fun: Mark Rein-Hagen at TEDxTbilisi
https://www.youtube.com/watch?v=KSo0OeHObo8Find out more at Russian3DScanner.com
Wrap 3.0.3 Core Features:
- Node Graph Architecture
- Improved Wrapping Algorithm
- Parallel Batch Procesing
- Mesh Filtering Tools
- Large Set of Example Scans and Basemeshes
http://www.iamag.co/features/the-art-of-composition-140-iconic-shots/
http://www.siggraph.org/tags/virtual-reality
Useful plugin for animators
http://camiloalan.wixsite.com/atoolswebsite
https://www.youtube.com/watch?v=c8OiM3StkUU
KTools v1.00
Nice work flow
http://wiki.polycount.com/wiki/Technical_Art
http://wiki.polycount.com/wiki/Whitepapers
http://stackoverflow.com/
https://youtu.be/hyhH0GKCW7A?t=3586
I guess its already done in Star Citizen but its interesting the way the technology is going, moving to a streaming version as he mentions in the talk.
https://www.youtube.com/watch?v=pdCFTF8j7yI
Links -
https://www.artstation.com/artwork/nNXyK
https://www.artstation.com/artwork/qbOqP
For anyone into ZBrush there are some real gems here, LINK - 2016 ZBrush Summit - ZBrush 4R8 Presentation
Example - https://www.youtube.com/watch?v=aHmWZey9r9g http://polycount.com/discussion/181140/unreal-4-terrain-blending-tool-inspired-by-star-wars-battlefront
Result