I'm having a problem when I use XNormal to convert a height map to a normal map, the generated map has stepping:
(Even with higher smoothing applied I get the same result, just a weaker normal map)
I created the map with Gimp with the solid noise generator, I'm not sure if this is an issue with Gimp or XNormal
I thought about applying the height map to a plane and baking the plane (the traditional way) but the Plane has the same stepping so I'm guessing it would give the same result.
Replies
Cheers
And I cant use Gimp to generate the clouds because it refuses to generate in 16 bits, I'm not sure what to do, Even if I copy the image to Photoshop and save the image at 16 bits the stepping still occurs because the cloud was generated in another mode.
I can generate similar maps in Blender and get a smooth 16 bit map but it doesn't have the option to make it tile-able, Unless someone has used Gimp and knows how to fix this, I'm stuck with Blender.
aso, try ndo or crazybump if you can't get knald to work
Thanks a bunch guys.