Hi everyone! I will be doing a tribal approach to this challenge and will be creating a tribesman with a fellow water buffalo as his ride. Thank you!
Update:
Final
Turntable:
https://www.youtube.com/watch?v=6YbHKjbc0KY
[ame="www.youtube.com/watch?v=6YbHKjbc0KY"]www.youtube.com/watch?v=6YbHKjbc0KY[/ame]
Replies
Reference sheet.
Started with zspheres then dynamesh.
the waterbuffalo is is totally OP
and some overall proportion change.
Hope you gonna give more love to the legs anatomy though.
Finally finished his armor and weapons. Gonna detail them out this coming week.
Are you planning on putting some tribal paintings on the buffalo too? That would be sweet.
audi100, Kamezis, OrganizedChaos: Thanks guys!
More progress from last night. I wanted to work on the buffalo/armor before finalizing the hero and get some ideas down.
Still need to mess around with buffalo proportions. I'll also be adding rope along the buffalo's neck for the hero to grab on to.
Headus UV layout which we use at work.
I did it here on the highlighted area.
Like the fact that the mount is a good ol buffalo, seems all quiet while sculpted, I expect it to go wild in the final poses ahah
An example of this is the transition from his head to the chest. Since I wanted to give higher density of the face, I went ahead and made sure he has an object around his neck to hide the seam which is the necklace/neckband.
If there's no objects to hide seams, I just make sure the density is even across. Hope this answer your question.
Oh and I adjust UV island density in Max.
Here is the lo-poly ride with the hero
I'll fiddle around more with DDO and see what I can come up with. Once I've determined the base textures I'll go ahead and finish it off in Photoshop.
Textured using Quixel's DDO/Megascans
Rendered in Marmoset Toolbag 2
Definitely learned something from this entry.
EarthQuake: Thanks for the feedback! appreciate it! Was the first thing that came up when I looked at it the next morning.
Been busy with work the last two weeks and its really been hard balancing work, family, and this comp. But finally got back on this guy yesterday.
I tweaked the values on the texture to make the elements pop more. Will be adding texture detail throughout this week.
I also started rigging the hero and will do the same to the buffalo tonight.
Here's a quick pose with some accessories stripped down:
This turned out to be one of my fav ! You did an outstanding job on these fellows Arsenal, and it shows at every level
I can feel sadness when the buffalo lies on the ground wounded