I have been working on a resume for my application as an intern to a number of Swedish game developers. It's my first venture into the industry, so I'd appreciate any feedback people might give.
It can be found through the link at the top of my portfolio:
http://www.ivarhill.com
On a similar note, I have also written a generic cover letter I thought I would use as a fundament for writing specific ones for my actual applications. It can be seen here:
Cover letter
I'd be happy for any feedback here as well. As I don't have any formal work experience I thought I would focus this cover letter on my personal passion for the medium rather than talk about what I have worked on (which is seen in the resume, anyway), but I am not sure if this is the best approach here.
I will be mainly directing my applications at smaller developers, if that is of any value to know.
Replies
Anyways, much more presentable and accessible now. It took 1/4 of the time to view all of your work. :thumbup:
My main critique is with that first drop pod. With the EXTREME depth of field, it looks like it is a miniature or something. If you're going for that, great, if not, you may want to change it.
Edit: A few things to add. It takes too many clicks to view a series of work. I'm going to upload something in 2 min..
Regarding the drop pod, anyway, I am definitely going for a miniature look since it is based on the actual Warhammer miniature.
Seriously, you may think its stupid, but the fewest amount of clicks possible is best.
In either case, does anyone have any feedback on the actual resume/cover letter? It'd definitely be very helpful to hear from experienced people.
Wish I could help with the cover letter part though. Hopefully someone else chimes in.
I'm not sure man. The cover letter seems a bit too fluff for me though it's not targeted at any specific company or any specific style of arts. It reads as a generic 1 size for all letter. But then again, I'm not a hiring manager or a HR...
On the resume, you can hotlink the projects to the gallery on your site. ie. Stagecoach, and Aegis. Optional would be LinkedIn link and your city/state Address.
Really digging the new look.
I agree the cover letter is a bit generic, I will customize it for each company I'll send it to.
As for the resume, that is a good idea - as you may have seen, I have already done that for my email and website. Might add an address too, yeah, could hardly hurt.
Any other vital information I might be missing? I'm definitely very unexperienced writing these kind of things.
seriously, a simple small bar with your contact and resume link is more than enough.
I'd include a sentence or two on the specifics of what exactly you did on the projects you list, beyond just the job title.
Finally, "transalvanian" should be capitalized.
As for the cover letter, it's pretty good but kinda generic. There's not much in there to differentiate you from everyone else applying for the same position. Instead of talking in the abstract about PC mods you made in high school, tell them specifically what you created. Try to talk about why game art matters to you, instead of just saying that it does.
Also thank you for the help on the cover letter, great suggestions.
https://dl.dropboxusercontent.com/u/7821237/Ivar_Hill_Resume_new.pdf
https://dl.dropboxusercontent.com/u/7821237/Cover%20letter%20Ivar%20Hill_new.pdf
Is that Helvetica throughout? Is it RGB or CMYK? Also do a Google image search on "graphic design resume" and see a plethora of good ones. Notice on these how you can easily read the hierarchy of importance in the Type.
http://dzineblog.com/wp-content/uploads/2010/04/resume/17.jpg
http://media-cache-ak0.pinimg.com/736x/90/2e/db/902edb39381fe761a799a20c93aa6433.jpg
http://aaronmiller333.files.wordpress.com/2012/10/lucas-armstrong-graphic-designer-resume.jpg (This one's busy but the work experience paragraphs work well)
http://m1.behance.net/rendition/modules/22415665/disp/32243893804bfe01689c199b6d825416.jpg (here all the elements read well as separate but connected)
There a lot of ways to create better contrast and hierarchy, but at least improve the spacing issue because I don't want to read it right now. You don't want someone picking it up and pushing to get through it.
Note: I have no game design experience, but I do have some graphic design experience and degree)
https://dl.dropboxusercontent.com/u/7821237/Ivar_Hill_Resume_new2.pdf
Definitely more readable I think
The font is Source Sans Pro, an open source font family by Adobe - I use this font in all my material for consistency - portfolio, letters, resume and so on. The resume's RGB as it's going to be displayed on a screen 99% of the time.
But yeah, good point. I don't have an Office license but perhaps I can try to replicate it in an open-source equivalent and save that out as a doc file if someone were to ask for that.