Hello guys and girls!
I'd just like to ask what you all find is the best way to bake maps? I'm trying to make a stone floor texture and I'm trying to bake the maps within Maya. However it sure is taking its time and when I check my Task Manager it says that Maya isn't responding and it's using a hell of a lot of memory. Would I have better luck using another method/software?
I've attached an image of what it is I'm trying to bake and as you can see the polycount etc is there just so you have an idea.
I've got 16GB of RAM but would it be worth upgrading to 32GB if I'm doing a lot of high poly modelling and baking? I'm not the most knowledgeable of people when it comes to computer tech so how can I better improve my rig to handle such tasks better?
Thanks for any and all help :thumbup:
Replies
But personally I wouldn't bother with Maya for the bake. But use xNormal instead.
I find xNormal just easier to work with and find it performs better.
viewport 2.0 wont speed the actually bake up, just helps with viewport lag and stuff if your working with millions of polys in viewport.
As far as baking, just make sure you deleted history on all objects in the bake, the more history a object has the slower the bake.
But baking with xnormal using cuda cores is probably the fastest.
You could also try using Turtle baker in maya, its a little different to set up than maya's built in transfer maps but i find it to be more stable and flexible. Not sure if it would be faster though.
For third party programs to decimate efficiently your mesh you can use MeshLab, it's free and fast and easy to use once you get the proper tutorials (you may encounter some crash sometimes).