Slow progress, lots of small details and figuring out what to add. I am happy so far, how it worked out working of very few references. I also never actually tried to make a portrait based on a real person.
Think I am done with the portrait. Now I am gonna work on the frame some more. I will print it and maybe copper leaf it, or just use silk pla. (rightclick open in new tab for full resolution, its in A3)
Took a while, here are some progress images from the autosaves:
Rendered with corona render in c4d. Had no idea polypaint was compatible with corona renderer, but I guess it works. Just put the vertex color in a vertex map on the base layer
Scene setup looks wild. Arranged to look decent in camera (150mm telephotographic lens)
Very basic light setup. Two spots with high directionality (53%), so the light has a more dramatic falloff. And some excluding trickery to just put a slight secondary light on the model but not the background.
Also faked the metal and eye reflections, since they would look pretty boring with just a tiny spot and the rest in black (had no idea that is even possible)
The dog looks a bit like a plushie, but I think that works better than looking like plastic. Making individual hair strands would be overkill and not fit for this, so I setteled for a scatterer which scatters a "fluff" texture card 500.000 times and blended it in photoshop to make it less plushie looking. I couldve done more, but it is good enough for now.
This is the frame that is still in progress (old version as texture in the middle)
Had a bad accident with my dominant arm. Could not use my arm very much for a few month. Full recovery took 6 month, and now I am back to normal with minor lasting effects. Lost my drive for quiet a while and getting slowly back into it.
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Now I am gonna work on the frame some more. I will print it and maybe copper leaf it, or just use silk pla.
(rightclick open in new tab for full resolution, its in A3)
Took a while, here are some progress images from the autosaves:
Rendered with corona render in c4d. Had no idea polypaint was compatible with corona renderer, but I guess it works.
Just put the vertex color in a vertex map on the base layer
Scene setup looks wild. Arranged to look decent in camera (150mm telephotographic lens)
Very basic light setup. Two spots with high directionality (53%), so the light has a more dramatic falloff. And some excluding trickery to just put a slight secondary light on the model but not the background.
Also faked the metal and eye reflections, since they would look pretty boring with just a tiny spot and the rest in black (had no idea that is even possible)
The dog looks a bit like a plushie, but I think that works better than looking like plastic. Making individual hair strands would be overkill and not fit for this, so I setteled for a scatterer which scatters a "fluff" texture card 500.000 times and blended it in photoshop to make it less plushie looking.
I couldve done more, but it is good enough for now.
This is the frame that is still in progress (old version as texture in the middle)
Some Spooktober stuff
Reworked a model I did years ago.
Old:
Rework: