These are looking good guys! We are going to be putting out more videos are there any videos that you would like to see more of?
We need explanation how to create and add custom details based not only on mask but with custom texture too. I cant figure out how to do it in proper way.
We need explanation how to create and add custom details based not only on mask but with custom texture too. I cant figure out how to do it in proper way.
Broadly speaking: open up one of your maps (for scratches, specular would be a good place to start), paint the detail, and then sync it across the Albedo/Gloss/Specular as appropriate. Whenever you alter it, re-sync it.
I've also been working through a back-catalogue of third person weapons I wanted to do:
I really like this Suite so i Just wanted to make one more PBR, I made this gun last year but had no chance to texture it, tri's is 3500 plus 1xAlbedo/Spec/Glass
/Normal map.
I had quite a few technical issues with CS 5.5 and the suite but CC seemed to work pretty well. Here's my first project in the beta, a Remington 870 shotgun.
Quixel tool is really great;
When I did the BatPod with 8k texture, my computer became really slow after I added 7-8 smart materials, I need to start a new project with rest unfinished part, can we add a function that like ZIP the finished layer to reduce the file size?
just put the preview resolution down to something like an eighth... you really don't need to be working at 8k man. you could get away with a 4096 and still keep 99% of your texture details..
I'm wirking on a highpoly model of the Fokker Triplane and used Qixels suite for texturing .. especially for creating wear. It's still not finished but I am impressed what you can do with that neat tool. I had some stability issues but it worked pretty well for a beta version. I hope you like it.
totoro Sorry for bothering you again, but you sculpted ornaments by hand or with stencils/alphas? Not expecting a "making of", but some details about your process in Zb I'll really appreciate . Kinda having troubles with such stuff.
Replies
Broadly speaking: open up one of your maps (for scratches, specular would be a good place to start), paint the detail, and then sync it across the Albedo/Gloss/Specular as appropriate. Whenever you alter it, re-sync it.
I've also been working through a back-catalogue of third person weapons I wanted to do:
A video explaining how to properly use metalness workflow between Quixel Suite and UE4 (when it's going to be implemented) would be much appreciated
Being able to re-import colour map and apply changes is faannnntastic. Much better than having to restart the project as in legacy dDo.
https://www.youtube.com/watch?v=YyJJAp17K-Y
Great job with the suite guys, its really awesome and so fast!
/Normal map.
Here's my art dump .. all in a days work
Just saw this crate in wolfenstein - is this your crate? or did you use it as inspiration?
When I did the BatPod with 8k texture, my computer became really slow after I added 7-8 smart materials, I need to start a new project with rest unfinished part, can we add a function that like ZIP the finished layer to reduce the file size?
[ame]www.youtube.com/watch?v=v7sdI7yxYms[/ame]
a Bosch chainsaw
the texture are from DDO and the render in Toolbag 2
Turntable is here: http://globalgallery.ru/View/Av8yRgrWKkifWfdof9UC5w/
Video: [ame="http://www.youtube.com/watch?v=2VyoiYZ9MKc"]Orc Turn - YouTube[/ame]
And at least a UE4 Shot:
Not Sure if its right to invert the GlossMap and to use it then as Roughness C,c....
I'm wirking on a highpoly model of the Fokker Triplane and used Qixels suite for texturing .. especially for creating wear. It's still not finished but I am impressed what you can do with that neat tool. I had some stability issues but it worked pretty well for a beta version. I hope you like it.
Best regards, Jan
Renders: (of course not realitime)
This is my latest work in 3DS Max, ZBrush, Topogun, QuixelSUITE and Marmoset.
Hope you like it
How did you do the ornament?
the base model and uvmap made in 3ds max, the ornaments in zbrush.
the mikro details and all the textures in quixelsuite
thank you for your question final_fight
WIP
Here is the first thing I did in Quixel Suite
Followed by the tripod, Im currently modeling the camera a 1D...
and couldnt sleep the other night and decided to model and texture a sonic screw driver...
All textures done in quixel suite beta
render in 3DO:):)