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Looking for topology advice

Boozebeard
polycounter lvl 11
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Boozebeard polycounter lvl 11
I'm making a Murloc model and I have just started making the low res model. I'm a bit clueless when it comes to topology. I've tried to have my topology match the anatomy of the model but I'm not sure of how well it will deform.

picture below of the sculpt and the current progress of the low res. Help really appreciated.

Thanks

wmuDvqU.png

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