Hi guys!
I was wondering, how many of you actually uses subd edge weighting?
I got the MODO trial a week ago, and therefore have been reading a bit about it. It seems I relatively often encounter someone giving MODO credit for it's sexy edge weighting with pixar subd.
But are they usable for games?
Maybe im using them wrong, but I seem to be getting much better edges by doing traditional modeling support loops.
What are your thoughts on this? Do you use them? Why/WHy not?
Replies
If you're just doing personal work and don't have similar restrictions, there isn't anything that should stop you. You can export an edge weighted mesh the same as a mesh constructed with traditional control loops, or one created with meshfusion and get a normal map bake with it, so it isn't really a big deal.
Yeah, I meant just for personal use, for the same reasons you state.
But even then, I just dont seem to be able to do a sexy edge. It seems to either look jagged, create artifact or just be so tight that it would never be caught it in bake.
Since I havent used them before, I was just wondering if that is their nature, of it I am doing something wrong :P
Or put another way, if I should learn how to use them, or ignore them.
Will try that when I get home!
Thanks for dropping by, Artquest
I believe open subdiv is integrated into Maya 2015.
I think it's already part of Maya LT
However I do remember a few reasons to not use subdiv creasing.
If you deform/animate a creased subdiv model the creases can behave strangely where bevels and support edges are very predictable.
Also editing a model with creases may mean you have to do a bit if extra work to fix broken creases if you edit the creased edges.
We're still using 2014 at work. But I sometimes manage to sneak in some creasing.
I agree, I wouldn't recommend using creasing for anything that deforms. But for hard surface it can be a life-saver.
P.S. I wrote a script that selects all my hard edges in maya and then applies creasing to them, so fixing broken creases is pretty easily done as you model. Remember to automate what you can so you spend more time on art!