One of the great features in Zbrush is Dynamesh, allowing for unrestricted deformation of sculpt topology when sketching something quickly. If I wanted to do this in Mudbox however, would I already have to block out all of the major and minor forms with a base mesh in Maya or Max etc? Is the mesh density fixed, allowing for only minor surface detailing?
Replies
you could use auto retopo but its slow and you cant combine meshes...
if you need dynamesh stay with zbrush...