Supergiant Games' new title.
http://youtu.be/GTik6sYT_BE
Looks very nice. For me Bastion was a tiny bit overrated; beautiful, visually and sound wise, but the gameplay was very repetitive. Hopefully this mixes the same. Art direction is very very nice.
Replies
Hope they release on iOS off the bat this time! Gogo Supergiant!
There's also the commentated footage in the normal WTF is.. series
I love the voice acting, really strong story by the sounds of it too
bless you, supergiant. bless you to death.
Steam Store
bought the crap out of it.
They may as well have made it a gun. At least it'd be less awkward to look at.
you got a planning stage, and can have 4 moves, with 2 passives to each move equipped at once, there is a lot more to the gameplay than swinging the sword around. Really only your starting move crash() is just hitting things with the sword, the rest are more advanced, than once you add passives there is a lot of things.
somehow they managed to put everything together so nicely, that its more of an interactive art journey, than a "game"
also bought the soundtrack after listening to it on youtube
I'm enjoying it a lot - the weapon system is reasonably well thought out and gives you reason to experiment and think about what you want to do with it. The art is great. I'm having some trouble getting into the story though (the fact they used the same narrator a second time bothers me more than it should too), and the game seems to move linearly through a series of combat zones, which is somewhat disappointing. Overall though, it's a very good game.
The story is kinda less than clear, but I think that's on purpose. The game is very linear with a few side pieces of flavor, but nothing that constitutes a story or gameplay branch.
They've kept the optional "make the enemy harder for more xp" mechanic from bastion, but with a different name and method of collection.
The voice actor(s) are the same, but the male actor's voice expression is different enough that they seem like different characters. So its not like Rucks is narrating the world to you.
I do think the weapons system is fantastic. There are many many effective combinations, though I've found I keep Jaunt() augmented with Spark() and Purge() as a near constant. This combo lets you teleport ahead while dropping 4 bombs and spawning 4 seeking projectiles that do DoT for each teleport jump, so you can traverse the battlefield and just do damage all over in your wake.
The art and style is just beautiful.
Though the game has a new game+ type of thing going that greatly ups how hard the game is, and there are the limiters.
Vailias that Jaunt(Spark(), Purge()) is so so OP.
The real OP one is Switch, since if you combine it with Bounce you basically don't have to worry about enemies fighting back 90% of the time. I used Get( Bounce(), Switch() ) to great effect.
The real fun one is Get()(Void(), Bounce() )x3 -> Crash(Purge(), Load()) -> Mask( Flood() ), Cull(Spark(), Load() ) with passive Void() and Cull().
Basically it works like this - you pull in a large group of enemies with the first Get(), dealing them damage thanks to the passive Cull(), then repeat it twice point blank to get the maximum Void() bonus. Use Crash() to deal damage over time in the blast radius around you and to give you a combo bonus on your next hit. Mask will give you a double damage bonus for your next hit and Flood() will cause even more damage over time around where you're standing. Finally, you finish off with Cull(), dealing damage in a blast radius with additional smaller blasts.
The final cull is nuts - the base damage of 225 is already high, Spark() adds four more blasts that each do 100 more, then Load() increases it to 338 and 150 per blast. Then the stacked bonuses do the trick (150% from Void, 150% from Crash, 200% from Mask to give a total of 450% damage).
( 338 + (150 * 4) ) * 4.5 = 3546 damage from the final move. You can easily do 40-50k damage in one turn with this combo
But now i've played it, and i'm seriously happy to be wrong. The combat feels amazing and different from all the game i've played. So addictive!
Not to mention the soundtrack and the art style of this game that happens to be perfect in my opinion.
The only things that bugging me is that sometimes the environment is blocking my view in the middle of a battle. Other than that, everything is fantastic.