I don't know if there's a special device for that, but one way you might be able to do it is by running it through the Mesh Output device which will export the high poly mesh out as an obj, then you should be able to load that up in Maya/Max or xnormal and bake what ever maps you need
Or you could output the height map, project it on a plane in zbrush and bake the map from that.
thanks folks:P I've tried the xnormal converter with handplane and its not perfect, but it's better than the normal that comes out of world machine. It's not baked from a low poly mesh UV so its always a bit off:(.\\
Thanks
Replies
Or you could output the height map, project it on a plane in zbrush and bake the map from that.
http://www.world-machine.com/learn.php?page=devref#PRNO
Thanks