Latest ScreengrabsOriginal Post
So I've been working on this for a while in my spare time. It originally started in UDK but transferred it all when UE4 came out.
Some of the props that are currently in the scene are untextured and still need to add a lot props and details. Hope you guys like it!
High-res screenshot -
http://i.imgur.com/8U0NnCy.jpg
Replies
The use of straight lines gets repetitive in the environment between the floor, bar and over the bar.
Have you considered maybe a wooden panelled bar to break it up and add additional interest ?
http://www.biawow.com/wp-content/uploads/2013/07/classic-barstool-wooden-bar-table-golden-curtain-bar-space-decor.jpg
Or adding additional wooden framework to what you have.
http://mobilebarhireuk.com/images/LiquidSpirit%20Images/Wooden%20Bar.jpg
Will you be getting more assets in the central open area of the bar ?
Cheers Ant! Yeah I see what you mean but I'm hoping when this is finished, most of the floor will be covered with rubble, trash and props.
Yeah I think the bar could benefit from a few more details. Might go with the wooden framework, don't think the panels would fit in. Having said that, no harm in trying both!
Nice job Andy
It's looking great! I love it!
@nathdevlin still got your feedback in mind! Will definitely change the boards on the bar once I have the majority of the props finished Rather get most of it done first before I tweak already existing stuff
Definitely push the contrast a bit more, and try to get some more cool tones in your shadows. This is probably a bit heavy handed, but worth exploring:
@darbeenbo Yeah I definitely think it's worth having a look at the contrast so thanks for that
One thing that really sticks out to me is how dark the area between the floorboards is. I think its a bit too dark and seperated, it makes it look like the floor is held up by loosely put together planks. Removing some of that contrast will help.
I also think you can sell that hole in the ceiling a little better. Even though you have some nice ceiling tiles bent down, beams sticking out, and chunks of the tile on the ground...it could just use a bit more.
I don't think you have to throw crazy amounts of damage at like in this ref, but a little bit more of those hanging elements will make it feel like more than just a hole in the ceiling.
I think the addition of the lamp is a nice element, but maybe fights with that natural daytime lighting seeping in. If I was in this space, I wouldn't be turning on a lamp just yet with all that natural light bouncing around. Personally I prefer your previous lighting setup, with that warmer overall tone.
Looking forward to seeing where you go with this!