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Is pipelineIO still prefered for Modo 801?

Is it really still needed or are the packaged tools now enough to create and export a game ready asset?

Replies

  • WarrenM
    I still can't bake a usable normal map to save my life in 801. Cage or not, it just never fully works. xNormal is still champion, IMO.
  • repete
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    repete polycounter lvl 6
    for me it's just a preference as I was using 601, exploding meshs & xnormal. The new cage baking is great (but it is trial & error because you can't see the low poly mesh once it's active) and now you can manipulate vertex normal vectors :poly121: add Farfarer's tools (waiting patently on his uv tool kit) with the new features and I think you should be covered.

    Don't get me wrong the pipelineIO works but I never got on with it. Lux should have taken Svartberg's kit, integrated it with Farfarer's tools and made it more user friendly because that's all it needs imo. The functionality is there but Lux really needs to take heed and learn from people like Farfarer & Svartberg as they know their shit.

    Modo is still not 90% game art orientated but it's getting there !
  • VESIUS
    Awesome, thanks guys!
  • repete
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    repete polycounter lvl 6
    I am not having a go at you warren but what exactly is the problem with your normal maps ?

    This barrel could not be baked in modo 601 without exploding it and baking it with a cage in xnormal, now it can.

    screen01_zps09e30492.png

    The caps on the barrel would cause errors on the normal map (on the rim of the barrel) because the rays would be blocked by the caps themselves (if that makes sense). We have to show lux what works and what does not work or they wont take notice. They are finally listening to game artists and modo is far from perfect but they do need game artists to show them what is wrong and what can be improved and that means explicit examples.
    WarrenM wrote: »
    I still can't bake a usable normal map to save my life in 801. Cage or not, it just never fully works. xNormal is still champion, IMO.
  • VESIUS
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