Been trying to become better at physically-based rendering - here's a syringe I've been working on the past few hours, rendered in Marmoset -
It's a rather high poly model at 4k tris, I'm working on reducing this significantly - but it's meant as a bit more of a hero prop.
All feedback appreciated!
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They are not perfectly optimized, anyway - I wanted to focus more on the texturing/material definition for this model so I spent a little less time UV-mapping then I'd normally want.
See you tomorrow!
Looks wonderful! Great job
@supremedalek925: Thanks! Those have indeed been inspirational sources!
@Mike8917: Yeah, definitely. The way the rings look there is no reason not to remove those, so I'll do that