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Snap Pivot With Verts in UDK (Static Meshes)

polycounter lvl 12
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jengy polycounter lvl 12
Hi,

I'm new to UDK and I had a question about snapping together static meshes.

I have a dome-shape with arcades running around the drum of the dome. It is constructed with curved pieces that form the arcade.

Maya has a feature to snap an object's pivot to another vert. Does UDK offer this functionality?

The only way my pieces will snap together is if I snap them by vert, which Maya does.

So TL:DR:
1) Is there a snap pivot to vertex option in Unity for static meshes?
2) If not, what are the alternatives for making this work?

I wouldn't be that big of a deal, but the arcade's props (curtains, fanlights, filigree screens) share this pivot, so a couple of other assets are relying on this working.

Thanks for any help!

top.png

arcade.png

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