Hi guys,
Going to be chucking all my exploratory models of the awesome world of Asterix and Obelix up here. Really dig their style and want to develop my modelling skills in that sort of style. Focusing purely on the modelling atm, textures will come much later after i am fully happy with my ability to model.
My reference;
The current state of the model (the roast boar is missing)
[SKETCHFAB]da8da9ded7444715af972cd724102593[/SKETCHFAB]
I would love some feedback, and most definitely suggestions for improvements.
Thanks
Replies
The bench legs look a bit too refined - in the original, they're just straight planks, without the taper or bend in yours. Also, one side of the nearer bench seems to be lower, as though Obelix pushed it into the grass when he sat. The bench legs might also be too thick, and there's a noticeable knot in the crossbeam from a poorly trimmed branch.
The stool should probably be circular rather than octagonal, and the shield rim could use a few extra sides as well.
I have adjusted my models according to your feedback.
Any more feedback to be had?
Going to put a tree in the scene, then put it into my to texture later folder, and move on to other asterix and obelix environment style studies
Also, I noticed that splitting the table top into 3 separate planks, there is no support keeping the planks together under the table.
I'm thinking of just a simple crossbar, any suggestions about that?
added a stand to the barrels + nozzle
and started the front of the fishmonger shop/house
More stuff done today
flowerless vase >.<
And soups up! Did another table of food scene
Having real issues with my texturing >.< Floundering like crazy.
Here was my first horrific attempt at texturing done earlier on this week. Kinda semi getting somewhere with the wood buuut not really. Looks quite meh. And im not even going to mention about the metal
So today i figured i would scrap it and start again. Starting with the weakest part. The metal strips
And I've gotta say I'm A LOT happier with this outcome. But my metal doesn't seem very metal?
What am i missing to make it more metal like? and just better in general.
I 'm not sure what you are trying to show by the "two areas" on the metal bands, right now you have the lighter level bevel outwards which if it 's meant to be scratched metal would be inwards instead.
Some Tips which helped me a lot with hand painted texures:
- try always to image a light source and paint highlights & shadows based on this
- for metal it's most about the specularity, your flat planes need some highlights. Look at real world reference to see how light will reflect from this metal forms
- keep an eye on the scaling of details, especially if you painting multiple maps within the same scene
Otherwise I can only recommend the tutorial from Tyson Murphy at 3dmotiv.com
You raise a good point @Ged. I have been a bit back and forward about replicating the comic style. I had planned to do one that didn't, and one that did. Though, I have been using the movie 'Asterix and the Vikings' as a reference for my props too, i've been a bit torn by the style i should go for and ended up doing neither >.<
I'm going to take a step back and study the colours in the comics. (the barrel itself was in the movie), so i'm thinking i'll start with models that are in the actual comic then move on to other ones so i get a better understanding of the style to inform the pieces not modelled from within the comic itself.
Thanks guys!
This time i'm trying to stay true to the comic textures
Current Progress
and the uv map for the table
Reference:
Would love feedback
I would only maybe make texture a bit less saturated...
Yep, going to address the saturation after i've completed the main texturing of the objects.
I have all the objects mainly textured now, leaving the table stool and bowls at their current stage, but going to bo in and add some crosshatching to the other ones for a bit of shadows. Also going to chuck shadows where the objects interact with the table to separate them out a bit.
Here is where I'm at atm. Again, feedback would be awesome
Pretty close to moving on from this to my next mini scene in the asterix and obelix world.
Been having issues with the base shadows and sketchfab so they might look a little misplaced.
Time to move on to the next one.
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[SKETCHFAB]05306ef95ab44fff86d457e1269761c8[/SKETCHFAB]
hmm not so sure about this one. Anyone have any feedback or suggestions for it?
Maybe try a more uniform colour palette with the rest of my models perhaps?
[SKETCHFAB]b0ff76a4e21246449435ea5169bd04fe[/SKETCHFAB]
Ohh just noticed some weird deformation in the sketchfab model, anyone have any clue whats causing that? (on the stand legs)