I can't pin down exactly what causes this to happen. The UVs of objects in my scenes tend to get randomly erased and all textures become a solid color. When I go to a backup save to export an uncorrupted object, I am shocked to discover the corruption has somehow gotten into previous saves! This implies the problem is not with the file I work on but with Maya itself! Is there a way to recover the lost UVs or would I have to remap them?
Replies
CONFIRMED! Separating and extracting faces and reloading the scene reliably triggers this bug.
It's always been a good rule of thumb to use the older version for a while so they can fix all the major bugs.
Thanks a lot!
The fix for me was to just create a new UV set, and then the UV's go to where thay should be. As a precautionary extra step, I copy the UV islands from Difusse1 to the new UV set, so now both sets have the UV's in the same place. The correct, adjusted place that is.
Hope this helps.