Hey everyone, Ive been on Polycount for a while but haven't actually posted any of my work so I figured I should start with that, especially since i'm looking for an internship.
So for this project I went to a lounge up in Seattle a week or two before the place was torn down. Then I went through and began modeling it from the photo references I had taken.
This was created in UDK using Maya, Photoshop, and Xnormals over several weeks.
Here are some in engine renders
The textures for the inner and outer walls of the building with AO.
Various models
And here are the two main diffuse texture sheets for the props.