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Cobra Lounge

Hey everyone, Ive been on Polycount for a while but haven't actually posted any of my work so I figured I should start with that, especially since i'm looking for an internship.

So for this project I went to a lounge up in Seattle a week or two before the place was torn down. Then I went through and began modeling it from the photo references I had taken.

This was created in UDK using Maya, Photoshop, and Xnormals over several weeks.

Here are some in engine renders

Highres_Screenshot_00000.jpg

Highres_Screenshot_00001.jpg

Highres_Screenshot_00007.jpg

Highres_Screenshot_00004.jpg

Highres_Screenshot_00003.jpg

The textures for the inner and outer walls of the building with AO.

InsideWalls_Diffuse.jpg

OutsideWall_Diffuse-copy.jpg

Various models

screenshot007-copy.jpg

screenshot000-21.png

screenshot001-copy.jpg

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And here are the two main diffuse texture sheets for the props.
Props1_Diffuse.jpg

Props2_Diffuse.jpg
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