I have been reading some forums here on polycount on what to get. I use the Xoliul Shader for my character modeling. So far I bought 8 Gigs of Ram now having a total of 14 Gigs of ram.
However that did not solve my issue for fast workflow. I have read that I need good GPU more than anything since I'm using the Xoliul Shader and that CPU offline renders are quite expensive. What I think I need to buy is a new graphics card.
But I'm totally sure. Not even sure if I said makes sense. But... If you guys know anything about this stuff please let me know
Replies
and there it depends
most programms use the cpu (gpu is on the rise !) for rendering out maps, so the more cpu cores the faster it usually is (at least if the programm you use supports more than one core for rendering)
if you are using programms that render out maps using the gpu, a faster graphic card would speed up things
+1
a fast cpu + gpu and modo 801, sorry could not resist:)
I imagine without a graphics card that can comfortably handle real-time shaders in viewport, he's using software rendering to preview his models which takes a lot more time to render.
Which if that is the case he would need a graphics card that could work to have the viewport shaders running well.
However I don't think that is that big of a factor until you get to the texturing part of making a 3d model.
But even then if he is talking about workflow how most people see it, you can easily work around that limitation since you can generally view a simple shader with spec and normals in any modeling application fine, which should be enough for a large portion of the creation process.
In that case it would definitely be all down to experience, and if you need to speed up more after getting said experience it will be about studying your workflow and seeing where it can be improved such as which tasks do you commonly do over and over and finding ways to automate tasks or simply making it easier to access tools that are used more commonly and setting them to more comfortable hotkeys. Along with that you can search for tools that fit specific needs that would also further improve efficiency in your workflow.
When I say workflow I was referring to the lag I get when there's lots of polys in Max or Zbrush. I want it to be smooth when I rotate the camera around my character. I bought a new graphics card and I'm not sure how good it is. It's a Zotac Nividia Geforce gt 630. Theres a refund so I can return it. To view my maps I'm using the Xoluil Shader which is designed to view the maps that look already in game. So I guess that's a real time shader? It's just laggy. The main thing I want to do is get rid of my lag.
this is my processor
I still work at home with my ancient GeForce 250 and 6 Gbs of Ram and use all the applications with no issues whatsoever. I'm building a new and more powerful rig this year though.
I tried something else though which got rid of the lag. I switched my driver to Open Gl and it was quite smooth. But my textures are gone and turned into black.
Now I wonder if all Xoliul users deal with this.
So basically I bought a 110 dollar 8gb of ram 100 dollar graphic card for no reason
My character was 11k polys but what I had hidden was my decimated meshes I used for my retopo. So everything in the scene was about 280,000 polys and 292,000 tris. Hiding things help the scene move smoother but deleting them is better. I don't know... does 280,000 poly seem too little to lag?
Would you recommend a render farm of typewriters and soda machines than?
but my opinion, practice and EXP make you work faster, more Ram, fancy GPU, CPU, . . . just make your computer run faster, not you
Also always try updating your drivers first. Are you using a laptop ? Is it possible your program runs on the CPU integreated GPU ? (Intel HD3000/4000) Is your laptop connected to the energy network ?
In general a SSD is also a great workflow enhancer, but it looks like GPU / CPU is the issue here.
Also run the windows performance check in system control panel.
Now that we have that out of the way, you badly need to update your graphics drivers. February 2012 is a wee bit out of date.
Get the best one on this list that you can afford. How the model numbers work is:
560
5 = generation
60 = model
So as above, a 560 can be better than a 630, in this case it is by a huge amount. The 630 is a really low end card. Pretty much any *60 or *70 nvidia card will be better.