I'm trying to sculpt some detail onto a building, its meant to be heavily damaged for a nuclear fallout and just managed to keep standing, I seem to be having some problems with certain areas being to tight to sculpt on, before I started sculpting I imported it and used crease option in z brush to keep in quick tight at the edges, sorry if this doesn't make or frustrates anyone because its simple or watever sense but Im still pretty beginner when it comes to trying to get high res mesh detail in zbrush etc.. I also circled areas that seem wierd, Im wondering maybe if its because I should be sculpting certain parts separately or in different polygroups?
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