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Weird spots after baking

Hello all,

After baking my mesh into a normal map I am facing some weird errors. There are certain parts that appear on the map that are either too dark or too bright, if that makes sense. It appears in random spots all over the map :poly127:. You can see it on the normal map itself. This isn't a really big deal, but I am on a quest to bake the perfect normal map. I have included the following images:

2ZoOX7n.png

qshUuqL.png

Also, here are the files: https://www.dropbox.com/sh/gjgbb6fkrchvqah/2fwm7neKQ-

(Note: well1Turbo is the high poly'd version and well1HighPolyNoTurbo is the low poly version. I wanted to get this problem fixed before I moved on and retopo'd it).

I have seen a lot of youtube videos and I even read the wiki on normal maps on here. Am I missing something? Thanks for the help!

EDIT: Sorry, I forgot to mention that I am using 3ds Max 2014 and xNormal.

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