Flyaround Video:
https://vimeo.com/75297738
Its in 1080p so why not fullscreen that bastard huh.
All the everything was made by me in Maya, Mudbox, Photoshop, MSPaint, and xNormal. No photographs or textures from the interwebs cause that's how I roll. All lighting is dynamic, obviously, though no scripting was used cause I cant. Day/night cycle controlled entirely in matinee.
Material node trees are too embarrassingly cluttered to post but I will probably clean them all up and make a proper tutorial for some of the cooler things later on. FOr now, heres the footage out of UDK -dumpmovie. Ran relatively well on a GTX460 with 1 gigglebyte of vram.
Replies
Hope that helps a bit.
I did not enjoy the presentation though.
Your camera is suffering by a severe case of flyby-itis
I feel you could strengthen your presentation by breaking it up into distinct shots with slightly less spline-y feeling and more traditional/simple camera moves.
Thank you everyone for the feedback!
It also suffers from the always bizarre looking effect of your ground and etc. being much brighter than the night sky, even though there doesn't appear to be moonlight anywhere. Nice modeling and textures and stream though. I did cringe at the "sparklies" the way the tower seems to sparkle where wet. But that's a UDK limit, nothing you can do there except maybe switch to UE4.
the drip particles you have around 0:25s seem to be missing a texture too - i know they're small but i can see that they're a flat textured square, rather than water droplets.