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xNormal normal map problem

grimsonfart
polycounter lvl 4
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grimsonfart polycounter lvl 4
Hi

Im trying to extract a normal map from a highpoly mesh i have made of a rock. I decreased polycount in meshlab to about 1000, then i unwrapped it in Roadkill. The normal map i get from xNormal is somewhat distorted, looks like a warp hole ^^...

Anyways, here are some pictures.

uv_zpsc83168e1.png

normal_zpsae781898.png

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