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Mermaid - Final year student project on UDK

Hello everyone !

I would like to show you some WIP screenshots of Mermaid, a game i'm making on UDK, with 5 other fellow students at my school for our final year project.

We are 3 game artists and until now it has been a great work experience !

For more details about my work (meshes, textures, polycount, software, etc..) and my role in the project please check this link
3D/Technical Artist's portfolio link
3D Artist/Animator's portfolio link


We also have a facebook page for what it's worth ! We'll update it until we finish the prototype by the end of june : https://www.facebook.com/pages/Mermaid/271627049663409

Enjoy !

PS : I am also looking for work opportunities since it's my final student year !

Edit : Oh, forgot to say we can play it with Oculus Rift and it's kinda great, although we don't plan to add any social interaction with your friends inside, thank you facebook ahah

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Replies

  • Joost
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    Joost polycount sponsor
    Looks awesome! The outside shots are really bland compared to the inside though.
  • Krizalide
  • Geno527
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    Geno527 polycounter lvl 8
    Yeah, very nice !
  • luge
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    luge polycounter lvl 4
    pretty gorgeous... but i agree with komaokc, the outside is very, boring. not much going on, where as the inside is like a magical kingdom of crazy beauty.
  • atomander
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    atomander polycounter lvl 7
    I love the glowing coral and the underwater shots! Any breakdowns posted would be awesome.
  • Gannon
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    Gannon interpolator
    A lot of this is really cool; My only crit would be if the coral was sculpted - Try to get the height maps and use tessellation on them to get some more silhouette.
  • DWalker
    The waterfall would probably be more believable with a more opaque animated texture. A particle system at the base of each emitting a faint white cloud would also help.

    The rocks of the cliff face are rather bland. Even in a stylized environment, they should have some character and indication of their type.

    On the other hand, the ripples on the shore's sand is a bit too pronounced; sand usually is rather undifferentiated, at least when viewed from a distance. Aside from a darker band where the wave ride up, it tends to be just a noisy monochrome.
  • JeanValjean
    Thanks for the replies ! :)

    I have to agree with some comments, for the outside for example, because a lot of these screens show places that are either work in progress or early footage. There are also things that didn't work out well like indirect lighting, which worked on the test map with the lone building, but created ugly shadow artefacts in the whole scene (any hint ?), and it would have added something cool.

    @Ganon : I tried tesselation on the corals but as soon as I put it in the map UDK crashed ; there must be right settings to make it work but I'm not too much of a tech artist and didn't dig it.
    @atomander : there are some breakdowns of my work on the portfolio link ^^

    Expect a better looking city for the next batch of screenshots ! (We are waiting for a final LD from the designers)
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