Hello everyone !
I would like to show you some WIP screenshots of Mermaid, a game i'm making on UDK, with 5 other fellow students at my school for our final year project.
We are 3 game artists and until now it has been a great work experience !
For more details about my work (meshes, textures, polycount, software, etc..) and my role in the project please check this
link
3D/Technical Artist's
portfolio link
3D Artist/Animator's
portfolio link
We also have a facebook page for what it's worth ! We'll update it until we finish the prototype by the end of june :
https://www.facebook.com/pages/Mermaid/271627049663409
Enjoy !
PS : I am also looking for work opportunities since it's my final student year !
Edit : Oh, forgot to say we can play it with Oculus Rift and it's kinda great, although we don't plan to add any social interaction with your friends inside, thank you facebook ahah
Replies
The rocks of the cliff face are rather bland. Even in a stylized environment, they should have some character and indication of their type.
On the other hand, the ripples on the shore's sand is a bit too pronounced; sand usually is rather undifferentiated, at least when viewed from a distance. Aside from a darker band where the wave ride up, it tends to be just a noisy monochrome.
I have to agree with some comments, for the outside for example, because a lot of these screens show places that are either work in progress or early footage. There are also things that didn't work out well like indirect lighting, which worked on the test map with the lone building, but created ugly shadow artefacts in the whole scene (any hint ?), and it would have added something cool.
@Ganon : I tried tesselation on the corals but as soon as I put it in the map UDK crashed ; there must be right settings to make it work but I'm not too much of a tech artist and didn't dig it.
@atomander : there are some breakdowns of my work on the portfolio link ^^
Expect a better looking city for the next batch of screenshots ! (We are waiting for a final LD from the designers)