Greetings guys,
I have finally finished a portfolio scene with some game models,
The male african warg has 25k tris. I have made 4 texture sheets, 3 of those in 2048x2048 and the one for the hair with 512x512, with diffuse, gloss, spec and normal. I have created everything in Zbrush and 3ds max, with a bit of help of marvelous designer, dDo, nDo and xnormal. Render in Marmoset Toolbag.
The Hyena has 7.5k triangles, 3 texture sheets (2x2048, 1x1024) both characters were rigged with CAT in 3Ds Max so I could test different poses and quickly set up a final look to the scene. The little environment was made in zbrush and the topology was made with decimation master, which I later had to clean up. The final polycount with the grass and the layer of dust is 12k tris
I hope you all enjoy it
TURNTABLE VIDEO:
[vv]89920571[/vv]
marmoset scene for anyone interested in playing around with the characters:
https://www.dropbox.com/s/5qm5q1dd3ko6msn/The%20Warg%20and%20the%20Hyena.rar~
for more pictures, please check my portfolio:
http://www.coroflot.com/GabrielFronza/The-Warg-and-The-Hyena
cheers!
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