I couldn't find a thread for this.
I'm exporting multiple obj's from Zbrush and I'd like to retopo in 3D Coat. They export as individual obj's (files) but is there a way to export as 1 file, but keep the meshes separate like Zbrush does with sub tools? What is the basic workflow for Zbrush and 3D coat retopo?
I appreciate any advice! Thx:)
Replies
cool...ok. What about exporting my high poly for baking in xnormal? Decimating will reduce quality? How can I export my high res with a bajillion polys if zbrush cries about it?
thx again
Decimation is only for retopo. Bake from highpoly. You can import multiple obj files to xnormal and it will bake as if it was single object.