Your stuff look good, but your site is kinda annoying to navigate.. I'm not really sure what you've done and not done in the different scenes either, I think there should be a descriptive text going with them.. The automatic slideshow is annoying to me as well.. If I want to look at one of the images for a longer time then what the site thinks, I need to step back over and over..
I like the assets as well, they are spot on. but, the site... it is very annoying to navigate. For one, you do not even know that its a slideshow at first. not until it changes. I'd say fix up the site a bit, make it easier to get around, and be able to inspect the assets, and you'll be gold.
You have awesome lighting work there, definitely the strongest part of your portfolio.
I'd suggest creating a video / fly through to really show them off + blend them together into a demoreel with your other artworks. Make the demoreel the first thing somebody see's on your website. (Keep it below 2mins)
I actually really like the website style it's very smooth; however it's not the best to show off your work....
I'd suggest allowing an option to turn on that sort of slideshow instead of making it the only way of navigation.
Pretty solid entry portfolio for sure. Though, when you say lighting, I expected examples of interior and exterior lit scenes, what you have is more so just some really nice landscape work with solid post processing within engine while being lit primarily by the sun or the major outdoor light.
There is nothing wrong with this at all, but I would rename the tab to landscape or something if it is not clumped together with jut your environment pieces. I think its a tad misleading.
As for content, in your midieval hallway scene, there is weird light issues from the blue cast light from the window onto the wall/floor. From the window you have the hard blue cast light on the wall and then an oddly diffused light on the ground where the wall/light intersect with the ground plane. It feels like an error, and thought I would point it out Employers, especially at the AAA level where budgets are much higher and the publisher/studio are looking for quality first and foremost, they are looking for people with an eye for detail.
Network and internet presence! And I think you are golden Some solid stuff.
Some really nice work here, two little things that annoy me though:
Assets/Stuff as a title seems a bit unprofessional, only a small thing but I think it makes the difference between looking at your work as a hobby as opposed to it as a job. "Props" might be a better choice.
Not being able to just click any one of your images and look at it is a disappointment, you have some nice work here, let the viewer decide which picture they want to look at and for how long
"When I'm not on the journey to improve my art or blatantly lying about my sporting history, I enjoy listening to a multitude of exotic music, reading, visiting historic places etc."
Hey all, I thought this got lost to the internet sands of time.
Thanks very much for the advice and positive feedback, I will make some more adjustments. I've already sent it to a few companies in its current state, hopefully they weren't put off!
For the props I would rerender the lamp post, it looks like it is in a very
deep void of bad gamma values
Id maybe work on one complex hard surface asset so that you really have filled all ranges
the first few shots look really nice. However, my first instinct upon seeing them was that you'd gone into cry engine and scattered some pre-existing meshes around the terrain. Not saying that you did, but you might wanna put a disclaimer at the bottom clarifying exactly what you contributed to each shot.
The assassin project looks promising, but yeah, the lighting needs some work. You can barely see anything. Good start though!
Like the work, but the site kinda got on my nerves to navigate.
Maybe look into thumbnails? There is also no information on each shot, what is this image from ect.
Replies
Keep it up!
Waiting for the images to cycle is infuriating.
I'd suggest creating a video / fly through to really show them off + blend them together into a demoreel with your other artworks. Make the demoreel the first thing somebody see's on your website. (Keep it below 2mins)
I actually really like the website style it's very smooth; however it's not the best to show off your work....
I'd suggest allowing an option to turn on that sort of slideshow instead of making it the only way of navigation.
Nice work, but please get rid of the fade
It might seem a little picky, but I don't think 'Assets/Stuff' at the top is the best it could be named.
There is nothing wrong with this at all, but I would rename the tab to landscape or something if it is not clumped together with jut your environment pieces. I think its a tad misleading.
As for content, in your midieval hallway scene, there is weird light issues from the blue cast light from the window onto the wall/floor. From the window you have the hard blue cast light on the wall and then an oddly diffused light on the ground where the wall/light intersect with the ground plane. It feels like an error, and thought I would point it out Employers, especially at the AAA level where budgets are much higher and the publisher/studio are looking for quality first and foremost, they are looking for people with an eye for detail.
Network and internet presence! And I think you are golden Some solid stuff.
Assets/Stuff as a title seems a bit unprofessional, only a small thing but I think it makes the difference between looking at your work as a hobby as opposed to it as a job. "Props" might be a better choice.
Not being able to just click any one of your images and look at it is a disappointment, you have some nice work here, let the viewer decide which picture they want to look at and for how long
Good luck with job hunt
I would take out the part about blatantly lying.
Thanks very much for the advice and positive feedback, I will make some more adjustments. I've already sent it to a few companies in its current state, hopefully they weren't put off!
Cheers!
For the props I would rerender the lamp post, it looks like it is in a very
deep void of bad gamma values
Id maybe work on one complex hard surface asset so that you really have filled all ranges
The assassin project looks promising, but yeah, the lighting needs some work. You can barely see anything. Good start though!
Maybe look into thumbnails? There is also no information on each shot, what is this image from ect.