Hi guys,
I have a problem with exporting my model into TF2 with Maya.
It's my first item and I'm trying to upload it with the in-game importer.
I've tried both parenting and skinning the model to the head bone (and a combination of it) and exporting as an .FBX
With skinning the model is in place but not bound to the head bone and with parenting the model is attached to the bone but with a slight offset. see image below.
Is it even possible to export with Maya?
(doing it with SDK source apps is not really possible atm since those do not work either...)
thanks in advance!
Replies
Hope this helps! I am but a novice, so please take my advice with heavy amounts of salt since I know next to nothing about Maya.
Another problem, my source SDK apps are not working... When I try to launch itemtest i just get a black screen...