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Halo 4 BR

polycounter lvl 12
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Mrfido polycounter lvl 12
Hey guys just wanted to show everyone what I am working on right now and also ask for some feed back. This is still a WIP and i know that i need to work on the grip and the main body frame some more. So fire away guys let me know what I need to fix.


4zBLgrm.jpg
FpvfWCW.jpg
x6frmvh.jpg

Replies

  • Will Faucher
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    Will Faucher polycounter lvl 12
    It's hard to tell from the render you've shown, but it seems like your edges are really sharp, too sharp, in fact. Might want to soften those up to allow for a better bake.
    Otherwise, I'm liking what you've got so far! Looking forward to seeing this progress.
  • Computron
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    Computron polycounter lvl 7
    Judging by the smoothness of some of your shapes this is supposed to be a High Poly?
    Yet it seems like some of the edges are razer sharp. Do you intend to bake this model down to a low poly and use it as a game asset?

    In either case, you would probably benfit from showing a darker diffuse high specular render of the model and wireframe renders as well. The AO makes everything really hard to see.

    Also, check my signature for a little something you may be interested in.
  • ZacD
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    ZacD ngon master
    Get some lighting on that model, just an AO bake makes it hard to judge.
  • Mrfido
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    Mrfido polycounter lvl 12
    Computron wrote: »
    Judging by the smoothness of some of your shapes this is supposed to be a High Poly?
    Yet it seems like some of the edges are razer sharp. Do you intend to bake this model down to a low poly and use it as a game asset?

    In either case, you would probably benfit from showing a darker diffuse high specular render of the model and wireframe renders as well. The AO makes everything really hard to see.

    Also, check my signature for a little something you may be interested in.


    Yes this is the high poly and I am going to make this a game ready object. This is my first time going through the entire process and i really have not baked that much stuff. So still learning all this stuff lol. But I will make the edges softer.

    Here is some better renders.

    jSCoRb1.jpg
    Etks82T.jpg
    f2fWMaC.jpg
    YDSoiKy.jpg
    ncFGiL2.jpg
  • Mrfido
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    Mrfido polycounter lvl 12
    Computron wrote: »
    Judging by the smoothness of some of your shapes this is supposed to be a High Poly?
    Yet it seems like some of the edges are razer sharp. Do you intend to bake this model down to a low poly and use it as a game asset?

    In either case, you would probably benfit from showing a darker diffuse high specular render of the model and wireframe renders as well. The AO makes everything really hard to see.

    Also, check my signature for a little something you may be interested in.

    Also your signature will be very helpfully. :D
  • Mrfido
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    Mrfido polycounter lvl 12
    I have made some clay renders so and I am all most done with the model.

    514_max.jpg
    396_max.jpg
  • AlexCatMasterSupreme
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    AlexCatMasterSupreme interpolator
    Wires? and I would work on that render setup. If you want I can render it for you and give you the file to study. Just offering:P
  • MALZman
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    MALZman polycounter lvl 12
  • Particle
    Really nice :)

    Any blueprint or just reference images from Halo ?
  • Mrfido
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    Mrfido polycounter lvl 12
    Particle wrote: »
    Really nice :)

    Any blueprint or just reference images from Halo ?

    I just looked up the rifle on Google and worked from that and thanks. I will try to get a wire frame render out.
  • Mrfido
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    Mrfido polycounter lvl 12
    Wires? and I would work on that render setup. If you want I can render it for you and give you the file to study. Just offering:P

    Tell me what is wrong with the render set up i would love to learn what you think I should do.
  • AlexCatMasterSupreme
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    AlexCatMasterSupreme interpolator
    Mrfido wrote: »
    Tell me what is wrong with the render set up i would love to learn what you think I should do.

    Okay, I kinda of wished to avoid that by showing you, the thing is there is no "wrong" way, but for one it doesnt really show it off the best it could, you background is distracting, the color pallet isn't exactly great, your edges are still not shown off very well, you could add things like a rim light to highlight a lot of the shapes and forums, check out a 3 point lighting setup.

    I don't know what software youre using but if youre in maya using mental ray (or max) a good way to do it pretty easily is to add a subtle ibl image and then add a few highlighting directional (infinity) lights, but in reality there are thousands of ways to do it.

    Also good model btw, if we saw the wires we could crit it more. even a viewport of that would be good:)
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