Im interested in hearing what other people are doing in the texturing workflow. I dont feel I have found a solid one yet. I am primarily using photoshop and ddo, because I really like a mask-centric workflow.
But I feel I am lacking the 3D paint side of it, especially when working on assets that need UV seams in places that are very obvious to the player.
Atm I get around it by making a "seam fix" layer in the end, on top of everything, but I would like to get away from destructive workflows.
3D Coat seems great for bringing layers to and from photoshop, but doesnt support masks as far as I know.
Neither does mudbox (?)
Mari is quite expensive, and doesnt support non-uniform textures, which we in games use a lot.
Basically I am hoping to find some way to combine 3D painting and photoshop layer masks.
So, what are you guys doing? What is your texturing workflow/software choices, and why?