I have an one sided mesh. When i import this into unity i can only see one side. It doesnt render two sided. Is there a two sided material that i can use? Thank you.
Unless you need the whole model to be double-sided, it's much cheaper performance wise just to duplicate and invert the polygons you need double-sided.
Like ZacD said it is better to duplicate the mesh and reverse the normals performance-wise. If you need it for things that are transparent such as hairs you could always use a Cutout Soft Edge Unlit material, they show on both sides.
If you really need to get a 2 sided shader, there are some around on forums around the net or blogs, and on the wiki I think.
If you need a transparent Soft Edge Unlit Double sided with shadows you can use that one, sorry I can't remember the source so I'll just past his/her code here:
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If you really need to get a 2 sided shader, there are some around on forums around the net or blogs, and on the wiki I think.
here's one with different material color and specular for each side:
http://en.wikibooks.org/wiki/Cg_Programming/Unity/Two-Sided_Surfaces
If you need a transparent Soft Edge Unlit Double sided with shadows you can use that one, sorry I can't remember the source so I'll just past his/her code here:
Hope this help, good luck!